2 years ago
Classes and Specialist, Gadget, Weapon Customization Overhaul
I like the idea of a "classes and specialists" system but it needs a rework, comes with a better weapon modification system and inventory system, and gadget system. add a new perk system. So here are some of my ideas
-Class: each class will have its own "class's feature". Remove Weapon Proficiency from the "Class feature"
- Weapon mod: Separate Barrel and muzzle, add Stock, Laser and rear grip.
- Perk system: A perk is something you earn so grind for it (complete challenges to unlock). each player can choose 2 perks saved in loadout or change them freely in battle
Assault: more HP and faster HP recovery. Assault gadget Proficiency. Class Gadget: Med pen
Engineer: have armour and armour will recover slowly. Engineer gadget Proficiency. Class gadget: Repair tool
Support: bigger inventory, can not be slowed by heavy machine guns. Support gadget Proficiency. Class gadget: Defibrillator
Recon: faster movement speed and quiet footstep. Recon gadget proficiency. Class gadget: insertion beacon
-Gadget: keep the "Class gadget". Remove all the restrictions and all other gadgets will be classified as Assault/engineer/ support/ recon. Remove specialist's special gadgets like Sentry gun, ballistic shield, recon drone, wingsuit.. etc, and move them into the gadget system. so players can choose their gadget freely and wisely. each player has only 1 gadget slot and 1 Class gadget
-Specialist: each specialist has its class feature, 1 personal trait, weapon proficiency and favourite weapon/ gadget.
For example, I'm playing as Zain, so I will have:
Assault class feature (more HP and faster HP recovery), Assault gadget Proficiency. Class Gadget: Med pen
1 personal trait (Perseverance),
1 primary weapon: NTW-50 (Zain's weapon proficiency is "Sniper rifle" so I will choose NTW-50, he doesn't have any favourite weapon),
1 Secondary weapon: G57
1 Gadget: Anything (I think I will choose an Airburst Launcher because he has "Assault Class Gadget Proficiency" and Airburst Launcher is his favourite gadget),
1 Class gadget: Medpen of course
1 Grenade
feel like I'm building a Dnd character, lol.
- Weapon mod: Separate Barrel and muzzle, add Stock, Laser and rear grip.
- Perk system: A perk is something you earn so grind for it (complete challenges to unlock). each player can choose 2 perks saved in loadout or change them freely in battle
- Inventory System and in-battle Weapon customization: Each player will have some inventory slot to bring more ammo or gadgets or attachments into the battle so choose wisely. carry too much going to slow your movement speed and combat manoeuvre speed
For example:
Optic: 2 slots. small optics cost 1 slot, large optics cost 2 slots
Muzzle: 2 slots
For example:
Optic: 2 slots. small optics cost 1 slot, large optics cost 2 slots
Muzzle: 2 slots
Barrel: 1 slot. you can only bring 1 more type of barrel into the battle
Underbarrel: 2 slots, under-barrel grip costs you 1 slot, launcher cost 2
Laser: 2 slots
Stock: 1 slot. you can only bring 1 more type of stock into the battle
Rear grip: 2 slot
Ammunition: 2 slots, Drum mag will cost you 2 slots
Grenade: 1 slot
Gadget: 1 slot. you can only bring 1 more type of gadget into the battle
Battlefield 2042 still has a lot of potential, if you have any advice please give your comments. Let's bring battlefield glory back to life
Underbarrel: 2 slots, under-barrel grip costs you 1 slot, launcher cost 2
Laser: 2 slots
Stock: 1 slot. you can only bring 1 more type of stock into the battle
Rear grip: 2 slot
Ammunition: 2 slots, Drum mag will cost you 2 slots
Grenade: 1 slot
Gadget: 1 slot. you can only bring 1 more type of gadget into the battle
Battlefield 2042 still has a lot of potential, if you have any advice please give your comments. Let's bring battlefield glory back to life