Forum Discussion
That's great news!! That was a suggestion I made a while ago. Is there any chance we'll see them also added to the 128 player AOW as well? As someone else has already stated, I too find the 64 player version of the new maps to be the worst layout possible. Since lobbies are currently switched everytime already you could just add them to the rotation and have it only build up to 64 players then. I personally feel the only way to play the new maps is with the 128 player count layouts. I think at least trying 128 to see how it's received on the older maps. I think it would work out fine even though they weren't "built" for that many players originally.
- 4 years ago
A step in the right direction but I cannot figure out why you guys and gals at DICE are ignoring the 7,000 ton leviathan in the room. The lack of a proper map
rotation and server browsers for all AOW game modes.
- GrizzGolf4 years agoSeasoned Ace
Need more classic maps and more classic weapons added to AOW
- DigitalHype4 years agoSeasoned Ace
I think the problem with the map rotation is due to the implementation of dynamic/instanced servers combined with a non-random rotation and lower player count on those game modes.
The server is dynamically created by the matchmaker and starts with the same map and follows the same playlist each time. So the rotation for example is
1. Exposure
2. Discarded
3. Arica Harbor
4. Caspian Border
etc...
When enough players enter the matchmaker queue it spins up a new server instances and starts with Exposure map each time. When that round is finished, players have a choice to wait quite a long time for the server to rotate to the next map or they exit to main menu. After the round, most players are exiting and then not enough new players are being rejoined by the matchmaker to keep that dynamic server instance spun up. It usually only lasts through Discarded before that instance gets abandoned. And eventually it dies before getting further into the map rotation. The match maker gets bursts of new players joining later and new server instances are constantly being created and starting over at Exposure 64p map again.
This is why we are almost always only ever getting 85% Exposure, 10% Discarded, and 4% Arica harbor on this mode. With about 1% of servers getting into the later map rotations.
Match maker needs to be more aggresive about placing players into existing server instances, or randomly rotate maps in newly created servers.
About Battlefield 2042 General Discussion
Recent Discussions
- 5 hours ago
- 6 hours ago
- 7 hours ago
- 9 hours ago