@ragnarok013 wrote:
@Trokey66 wrote:
@ragnarok013The more you use it, the more it will become second nature to quickly select the required 'square'.
Time on screen will become almost negligible.
@Trokey66I hope so but I don't like how much real estate the new commo rose takes up on screen. Even with BF4's easy to use commo rose sometimes you need to try to hit a certain command a couple of times so naturally I'm skeptical but open minded even if I don't like the style. I just hope it functions better than it did in the tech test which was horrible.
Thank you for pointing this out @ragnarok013 ,
So are we allowed now to share experience from the technical playtest?
If you notice then EA have now made the Comm Rose like semi transparent, but that then makes it less visible in strong lights and it's still a huge clunky box taking up substantial screen property.
My advice: Please make it much smaller and nimble, but do not make the actual command boxes transparent at all. Only the space between the command choices should be transparent. This would makes them easy to see in all game lightning conditions (because we still need to see visual confirmation on-screen on which we highlight) and as @Trokey66 highlights, we will quickly get their placements into our finger-mechanic memory.