Forum Discussion
Playability list:
1 last gen version
2 64 player version
3 128 player version is the worst
Are you sure guys that console players when play BF2042 have to connect to PS/XB servers and then to EA servers? I think in this case PS/XB servers are just for achievements and it doesnt impact connection against PC.
Before BF2042 almost nobody wanted crossplay consoles vs PC. Impossible to balance. In COD its "balanced" in the way where controllers are OP so even PC players use controllers. Aim assist in BF2042 is nothing in compare to COD series. Actually its probably the weakest aim assist in the BF series.
- 2 years ago
@Luke88gw wrote:Are you sure guys that console players when play BF2042 have to connect to PS/XB servers and then to EA servers? I think in this case PS/XB servers are just for achievements and it doesnt impact connection against PC.
I have 2042 on all platforms. Ping is identical. There is no indication that console servers are taking extra hops or a different routing.
- OskooI_0072 years agoLegend
@Luke88gw wrote:Are you sure guys that console players when play BF2042 have to connect to PS/XB servers and then to EA servers? I think in this case PS/XB servers are just for achievements and it doesnt impact connection against PC.
As AngrySquid says, it's just a myth that game server packets travel through Xbox and PlayStation network.
Console players are directly connected to the Amazon game servers just like PC players.
The only data traveling through Xbox and PlayStation networks is authentication data that says, "Yup this person has a Xbox Live subscription and is allowed to connect to the game server".
I think most of the crossplay lag comes from the fact that most console players use wifi which causes ping time fluctuation and out-of-order network packets. Battle(non)Sense has made many YouTube videos demonstrating how this causes bundled bullets and insta-kills.
I also think the 45Hz tick rate is causing major desync issues.