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reheardaar914's avatar
3 years ago

Controller VS Mouse and Keyboard

 I don't understand why console is the only one locked to controller. Couldn't there be lobbies exclusively for controller or mouse and keyboard no matter what the platform? On console you have to use controller but on PC you allow both. Allowing mouse any key on console would make for a more even playing ground, the lobbies should based off of the input type. There is plenty of talk about how aim assist is over powered and I believe giving console players the choice between the two no longer divides the player base. If you play controller you get matched with controller and vice versa. This will also eliminate the argument of which is better because they are each available to the player base.  Controller will be recognized for there skill as well as mouse and key, defeating the elitist mentality of "you must not be good if you use a controller". 

5 Replies

  • @reheardaar914

    I really don't think this will work, cross play is on by default because of the low player count. I doubt splitting up the player base even more will help with this.
  • Going to say that's not true. Season 0 had no cross play and been on apex before and after cross play was added. It wouldn't split anyone other that the people who don't care they are on controller and the people who want to try M&K without cheating/ paying out the * for a whole new PC.

  • Not to mention PC is its own lobbies of controller VS m&k so splitting the lobbies based of input type, seems to me like it would be easier to get a match since you're including PC and console, instead of the way it is now where you only get PC if you squad up with PC.


  • @reheardaar914 wrote:

     I don't understand why console is the only one locked to controller. 


    I don't know why DICE makes controller players play against mouse players. DICE seems to think controller players like it.

  • There are a number of ways to use M/KB on consoles. Everyone knows it's the right method for the genre so do that until native support is added.

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