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While most of these changes' look/sound good on paper, the more valid /relevant feedback will be AFTER playing them in a 3D environment.
That being said appreciate the updates and am looking forward to MORE communication in future.
- 4 years ago
Please put cover inside objective areas in all maps.
Currently on most 2042 objectives, cover is located all
around the outside of the zone of capture. Anyone contesting the objective is easily spotted by defenders because there’s little to no cover inside the zone of capture. Defenders who are sitting in cover just outside of the objective area easily spot and pick off anyone contesting.
So defenders simply defend objectives by sitting outside of the capture area, easily picking off any would be attackers because there’s no damned cover inside the zone of capture!Pretty much every single objective on Discarded suffers from this terrible design. Objective A1 on Hourglass and objective D suffer the same fate. Defenders never have to PTFO once an objective is captured. They just respawn and move to a vantage point well away from the objective and pick off any poor totally exposed sap located inside the wide open the capture zone.
It’s would be comical if it wasn’t so enraging!
- 4 years ago@Zhukov211 That's another 12 months of development time to add cover to every capture point on maps!
Because apparently doing literally anything in this game takes development weeks. I don't blame the people, at least not entirely, but rather the tools. They seem to have garbage tools that makes working on this game harder than it should be.
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