Forum Discussion
@edgecrusherO0 wrote:
@Joe234567891011And it's never been easier to avoid getting shot. Non-lockon options from the ground are largely useless thanks to slow turret speed, and with how quick aircraft are it's very easy to do strafing runs whenever flares are up or fly low and abuse either LoS or distance to break locks/get out of range of missiles. Sure you can't just hover over a battle going crazy, but that's the point.
Again though: I'm arguing for STRONGER vehicles, but fewer of them and pulling them less often (which DICE is moving towards). Each vehicle should be a significant threat to infantry, and if infantry/vehicles are working together to take them down there should absolutely be a consequence for losing one.
And yes, they NEED to make changes that will hopefully bring back the overwhelming majority of players that have left the game. Focusing on the tiny minority still playing isn't going to help the game population grow so that we can consistently find matches that aren't half-filled with bots.
Everyone has a stinger and you can’t have two repairmen in the back like the old days. It’s never been easier to take down a chopper. And you can’t punish people for flying low. That takes serious skill not many can do it consistently. If I can stay below the tree line for my entire run and maneuver through tight spaces I deserve every kill I get. Catering to the lowest common denominator is not the solution. What they should do is fix performance and I guarantee half the issues with stingers would go away. Only people complaining about air vehicles are the people who don’t actually use them. Know the weaknesses and it’s an absolute cakewalk to take them down
I'd love for there to be better "dumbfire" options in the game to help deal with this to place more actual skill in the equation. Like, sniping pilots out of their helicopters when they're flying slow or hovering is absolutely the kind of * that I love to see and that keeps it balanced - it becomes a game of skill between the pilots keeping themselves save while lighting up infantry, and snipers trying to get some good shots off to kill the pilot or at least force them away.
And you're right, I don't use air vehicles. But that's because I don't really enjoy it and I absolutely suck at flying with this games flight model. But I love being a gunner/spotter for good pilots, and have fought against tons and tons of good pilots that can keep their aircraft alive almost throughout entire matches.
- 3 years ago
@edgecrusherO0 wrote:
@Joe234567891011Everyone CAN have a stinger, but many don't. And again, breaking locks isn't too difficult and you're very safe if you're primarily doing lots of strafing runs (which seems to be the intended way DICE wants y'all to play) since by folks get a solid lock you can dump your rounds/missiles, blow flares, and then get out of range/behind a hill/building while waiting on the cooldown to come back up.
I'd love for there to be better "dumbfire" options in the game to help deal with this to place more actual skill in the equation. Like, sniping pilots out of their helicopters when they're flying slow or hovering is absolutely the kind of * that I love to see and that keeps it balanced - it becomes a game of skill between the pilots keeping themselves save while lighting up infantry, and snipers trying to get some good shots off to kill the pilot or at least force them away.
And you're right, I don't use air vehicles. But that's because I don't really enjoy it and I absolutely suck at flying with this games flight model. But I love being a gunner/spotter for good pilots, and have fought against tons and tons of good pilots that can keep their aircraft alive almost throughout entire matches.Many do have a stinger actually, any pilot would attest to that. How can you say breaking locks isn't too difficult when you just admitted you can't actually fly? The amount of effort that goes into keeping a chopper up the whole game cannot be understated. I love how the guys who can't do it always say it's so easy. Years and years of flying across Battlefield and Arma are how I got to this point. People want to get rid of it simply bc they can't do it themselves. Quality pilots make it look easy, but the reality is that it is not easy especially when you are in heavily contested areas. The scoreboard has made it clear in the last month there really are not that many people who keep them up the whole game. I almost never see anyone finish with zero deaths. Flying is the most enjoyable part of this game for me. This update tells me we are headed down a road where the vehicles will be completely neutered in favor of the infantry complainers who don't actually want to take the time to learn the weak points
- 3 years ago
@Joe234567891011Unless something has changed drastically in the flight models of helicopters or the functioning of the MANPADs, all you had to do was hit the climb key and you could literally outclimb a MANPAD shot from 0.1 NM away. Maybe hit the flares key if you were feeling like just straight negating the half an hour it took to maybe get a lock.
- 3 years ago
@-DFA-Thump wrote:@Joe234567891011Unless something has changed drastically in the flight models of helicopters or the functioning of the MANPADs, all you had to do was hit the climb key and you could literally outclimb a MANPAD shot from 0.1 NM away. Maybe hit the flares key if you were feeling like just straight negating the half an hour it took to maybe get a lock.
You clearly don't fly and you clearly haven't played in a while
- edgecrusherO03 years agoSeasoned Ace@Joe234567891011 How can I say that? Because I've spent matches fruitlessly trying to take down aircraft piloted by excellent pilots who can keep their aircraft alive almost the entire match.
This is like saying you can't critique food unless you're a professional chef that can cook it, or something. You don't need to be able to cook the food to critique it or say, "This food is good, that food is bad."
Yes, keeping a chopper up the entire match is difficult, I imagine very difficult. But it SHOULD be difficult to keep it up the entire match. It's difficult to stay alive as infantry for an entire match.
"People want to get rid of it simply bc they can't do it themselves."
This is a stupid strawman that nobody is arguing for.
You're overreacting to the changes dude. I know you don't think you're arguing for it, but you're basically arguing for complete vehicular dominance.- 3 years ago
@edgecrusherO0 wrote:
@Joe234567891011How can I say that? Because I've spent matches fruitlessly trying to take down aircraft piloted by excellent pilots who can keep their aircraft alive almost the entire match.
This is like saying you can't critique food unless you're a professional chef that can cook it, or something. You don't need to be able to cook the food to critique it or say, "This food is good, that food is bad."
Yes, keeping a chopper up the entire match is difficult, I imagine very difficult. But it SHOULD be difficult to keep it up the entire match. It's difficult to stay alive as infantry for an entire match.
"People want to get rid of it simply bc they can't do it themselves."
This is a stupid strawman that nobody is arguing for.
You're overreacting to the changes dude. I know you don't think you're arguing for it, but you're basically arguing for complete vehicular dominance.What a terrible analogy. A better food analogy would be like saying a souffle is easy to make without ever actually attempting to make it yourself. Seeing other people accomplish staying up in the air for a long time doesn't automatically mean it is easy for them to do so. It is not easy to hit headshots past 500m, but people do that regularly too. Peep the scoreboard more often, very few people end up with zero deaths. People aren't keeping them up in the air as long as you think. I'm not arguing for vehicular dominance, I'm arguing they shouldn't be taking vehicles out of the game when the whole franchise was built around vehicle gameplay. 2 vs 3 spawning and double the cooldown time is a big deal. The whole vehicle pool is being limited now. It shouldn't be hard to get one, you should be able to drop in to one relatively easily. Its' already hard to get one and now it is going to be twice as hard. If people don't want to run into vehicles they shouldn't be playing this game.
- 3 years ago
@Joe234567891011 I think the key thing to consider is balance. Lets consider the nightbird takes one person to pilot and a stinger takes one person to use. I saw you say skill was a factor and you are totally correct here so lets boil it down to the most noob of noob pilots and infantry. Straight strafing run with no cover for either party. Nightbird can fire all their rockets and kill the infantry before the infantry can even lock (approx 2/3 of lock achieved) and launch one AA missile from the launcher. This doesn't even require the use of flares. Also consider storms of rain or sand and the tornado increase the lock time of AA missile. Also keep in mind any object that passes in between the AA launcher and the Nightbird will obstruct the lock including trees, lamp posts, power lines, team mates heads etc. I would not say that this is a balanced scenario especially given it takes 2x AA missiles to kill the nightbird. The infantry should at least be able to get away 1 missile before dying in this scenario which of course the chopper can flare if off cooldown.
- FlibberMeister3 years agoSeasoned Ace
Last night even the AI left my squad. I was stuck with a captain hiding in a corner.
Squad tooling really needs updating.