Forum Discussion
Changes on kaliedoscope look pretty good! The added cover, elevation, and military installations. Flag and base layouts look good too, however I would strongly recommend keeping F1 flag on the roof. I like the double roof flags of F on the current layout where players zipline across to capture/defend.
I'm strongly against the changes to Renewal map though. Feel like alot of the map is being cut off and destroyed. Please keep the map layout as it already is. It only needs more cover and more transport vehicles. Thats all these maps need!!!! Not drastic changes to flag layouts and map reduction... This is conquest for godsakes ALL OUT WARFARE! Not some call of duty team deathmatch...... those types of gameplay (infantry only/smaller maps) is what portal is for
**DO NOT! PLEASE DO NOT REDUCE THE AMOUNT OF ARMORED TANKS from 3 to 2 per team**
This is VERY ridiculous for a conquest mode of 128 players! Its already hard enough as it is to get a tank with so many players and with so limited amount of tanks. The game needs an increase of tanks per team. How is it that BF5 64 players conquest has up to 8 tanks per team on some maps... I recommend a minimum of 4 armored tanks per team especially with your plans of including the bolt to this category. If 2 people on a team get a bolt there will be no main battle tanks or AA on the map. thats * stupid. Breakaway could easily fit 6 vs 6 tanks. Main battle tanks have 4 seats in them thus also acting as a transport!
Reduction of amount of attack helicopters especially with including the nightbird in that category is also a very bad idea. Not to mention jets are still in that category. Jets need to be separated into their own category. 2 per team. Helicopters I would keep at 3 per team or increase to 4 per team on some maps like breakaway and renewal.
Main battle tanks and wildcats dont dominate the game, its the large amount of bolts that do. Because currently they are the best "transport vehicle"