Forum Discussion
@Straatford87These are some good changes but I have two major concerns with the proposed changes
"We’re increasing the cooldown for attack vehicles and helicopters from 60, to 120 seconds."
This is only necessary for breakthrough, not conquest! Please only make this change for breakthrough matches.
There is also a real problem in conquest with non-pilot players taking jets to fly to an objective, jumping out of the jet, and abandoning it. This means some random player can take a jet, blow it up without using it, and a player who wants to actually use it has to wait two minutes for it to come back.
This doesnt really happen in breakthrough because there's no long travel time to the objective.
PLEASE PLEASE PLEASE dont do this 120 second cooldown on Conquest. Its not necessary!! Or have some sort of way to tell that a jet was used and bailed out of or crashed into the ground within 60 seconds of deployment and give the team another jet.
"As discussed earlier, the MD540 Nightbird will be moved from transport into the attack helicopter category, and the MC5 Bolte will also be moved from transport into the attack vehicle category."
Moving the bolte to attack is good but Moving the MAV to transport is going to be a huge problem, unless the 60mm flak cannon is removed. Its a very very strong weapon that can kill aircraft in 3 hits and having 6-8 of them on the map will make aircraft completely ineffective. They also kill infantry in one hit. If the 60mm flak is removed this will be a good change.
If the MAV is put in the transport slot as is, unchanged it will be a REAL PROBLEM.
I also think that the Hind/Condor are way too strong right now and need a strong aerial presence to take them down. I hope that the 50mm cannon on the nose gets removed and replaced with something less strong. These transport helis should not be melting tanks in 4-5 shots like they do now.