Forum Discussion
@larry_54235 wrote:
Reducing number of vehicles. How's that going to reduce the walking simulator aspect? Wouldn't you want to increase the number of vehicles? A step backwards don't you think?
That is indeed something we're looking to address. As outlined in the blog, by working towards ensuring that there are more transport vehicles active on the map. However, increasing the number of active vehicles on the map isn’t something we can do as a short term solution as this has the potential to impact our separate work on improving game performance, but we do hear you on this and want to do what we can to approach the problem from different angles.
Our further intent is to shift which type of vehicles can be available. In short, we're reducing the focus of which vehicles you encounter by shifting the Nightbird and Bolte into attack. This opens up more slots for transport vehicles to become available.
Another part of that change is reviewing if we can restrict the call-in system to only light vehicles and Ranger. This would mean that attack vehicles would now only be available via the Deploy Screen, alongside helicopters.
@edgecrusherO0 wrote:
@larry_54235 No, vehicle spam is bad and isn't a solution to the problem of traversal. Civilian vehicles would help, but it's still not a fix alone. There need to be map changes, and IMO DICE should very much be considering more spawn points beyond just your squad/captured points. With maps being so much bigger now, we need additional spawn locations, but I guess that's not on the table.
Correct, the changes we're intending to make for vehicles aren't a single solution for traversal, but will help address parts of that problem, as well as Intensity.
@FashionMax wrote:Cover and Line of Sight -Honestly, all of this is great. We'll just have to wait and see how these changes affect player activity and movement once the updates are live. My one BIG hope is that these aren't the only changes being made to Kaleidoscope and Renewal, but that these are just examples of things being changed that you have done so far, with the intention to implement more cover and line of sight blockers at/between each objective on each map.
You wrote a lot of great feedback, so thank you for that! Sorry for shortening that in my response, but I wanted to call out the most important bit here in bold.
Yes, there are more changes we're making for these maps that we didn't show in this blog. Especially for terrain elevation, images didn't do the changes justice. For example, we'll have more terrain elevation to block Line of Sight but you don't really notice that until you are physically running up a hill and notice that you now find yourself hidden from enemy fire, versus how it used to be.
@Joe234567891011 wrote:
Looks like they are catering to the anti vehicle crowd. That makes me very unhappy. Vehicles are the entire reason I play the game in the first place. That cooldown time is insane along with less vehicles on the map. Battlefield was built on combined arms. Will give it a shot but ultimately these decisions will make me uninstall after 400 hours of fun
We'll have the vehicle changes as part of our next game update, so please try them out and let us know what you think. Overall, we learned from feedback that vehicle combat was too overwhelming and intense on most occasions; e.g. too many, and too often. Vehicles will still be there, but the overwhelming intensity should be addressed with these changes.
@Joe234567891011 wrote:Looks like they are catering to the anti vehicle crowd. That makes me very unhappy. Vehicles are the entire reason I play the game in the first place. That cooldown time is insane along with less vehicles on the map. Battlefield was built on combined arms. Will give it a shot but ultimately these decisions will make me uninstall after 400 hours of fun
We'll have the vehicle changes as part of our next game update, so please try them out and let us know what you think. Overall, we learned from feedback that vehicle combat was too overwhelming and intense on most occasions; e.g. too many, and too often. Vehicles will still be there, but the overwhelming intensity should be addressed with these changes.
@Straatford87 So then make an infantry only gamemode to cater to those players. Emphasize and incentivize vehicle on vehicle combat more to take some of the focus of the vehicles away from the infantry. There should be epic dogfights and tank battles. That won't be possible with the limited vehicle pool. You are punishing an avid part of your fanbase in favor of those who likely won't even come back to the game. If that is the approach all the vehicle players that are left are going to leave the game and uninstall. We want more vehicles not less. The long cooldown time and low vehicle count is just simply not something I can stomach. It makes the game unplayable. The cooldown is already awful at 60 secs. This is turning into an infantry only game and if that is what I wanted to play there are much better games out there for that specifically than 2042. Vehicles are the differentiator and always have been. I'm here because I love flying helis and driving tanks, but obviously players like me aren't valued. So why even bother sticking around? This franchise is no longer made for players like me after 17 years. It is sad, but that is the reality.
- 3 years ago
Completely agree with you 100%. They are punishing vehicle players like me, you, and thousands more. I will also uninstall this game if they make those changes! These maps are bigger than any other battlefield game. How the hell are you going to give us less vehicles than previous battlefield games with 64 players?! This is a complete * joke! We need more tanks and transports! Heli count is fine right now and jets should be put into their own category. This is all out warfare, not infantry only warfare. Create a separate mode for the players who are complaining about vehicles. Can you believe the biggest map in the game only has 3 tanks per team... And panzerstorm on BF5 had 7 per team.... What the hell are you thinking DICE!?
- edgecrusherO03 years agoSeasoned Ace
I'm still wondering why some of these changes to add in shipping containers as cover - objects that are already made and can just be placed - is going to take MONTHS to complete when it seems like something any modder with a bit of experience can do to a map in a few hours.
Are the dev tools for Frostbite really this bad that this is the kind of realistic timeline/scope of work we can see for everything in the game? Because if so I guess I look forward to playing the completed version of Battlefield 2042 in 2024...or maybe 2025.
What a time to be alive, DICE. Your community will be gone by then. Don't be sad, that's just how it works out sometimes.
The jokes just write themselves.