Forum Discussion
These changes outlined are definitely a huge leap in the right direction. The community feedback initiative leading to a re-tailored game is certainly commendable and something that gives me personally hope for the game going forward. In the spirit of open feedback I'd like to give some in a few areas that I think would be constructive and help improve the game.
First and foremost as others have mentioned, a server browser in the all out warfare is something that simply adds to the quality of life experience and can't be implemented soon enough.
Second, I think the spawn on squad mates is too restrictive in terms of "enemies nearby" even when they are out of fire and hidden. Your squad mates are then forced to spawn miles away from the advantageous position you fought so hard for amidst the battle exacerbating the feeling of being out of combat leading to the "walking simulator" experience.
Thirdly and to core map feedback, I think the Russian team spawn near E1 and E2 objectives on the renewal map need more cover. There's been a lot of frustration in breakthrough as the attacking team gets to the roof or on the outskirts of the E1 building and the defending Russian team spawns in the open in direct line of site to the attacking team making any chance of survival in that just spawned situation extremely unlikely. The Discard map has a similar spawning situation when the defenders spawn in the open and have to try and run to the ship to defend objectives but attackers have ship parts to hide in and pick off those defenders spawning in to the wide open.