Forum Discussion
Straatford87
DICE Team
3 years ago
@Bugshot wrote:
"I'm also missing information on the spawn system at start. For example, disabling forced spawn, or being able to see where I'm spawning better."
Another idea: I want to be able to spawn in my team's vehicles. This would also improve team play.
@Bugshot these are items we are reviewing, but there are no active development plans locked for those just yet.
3 years ago
@Straatford87 you should very quickly pivot to address the forced spawn and vehicle spawns. All that happens at the start of the game is the enemy air vehicles come and kill everyone who is afk or changing their loadout. Moving the spawn locations and flags won't stop this.
- BR-DuaneDibbley3 years agoSeasoned Ace@d0__op
Removing the forced spawn at start of round should be a no-brainer. Even coming up with any reason why this is in the game at all is hard (well, the ONLY reason that comes to mind is if this would have been designed to be a BR game where forced spawns would make sense).
But yes, removing forced spawns at start of round would IMPROVE the experience of the players which is a sure reason why they will NOT implement this change!- 3 years ago@DuaneDibbley ah so true its the BR thing striking again. even the fly in videos and animations and jump from a transport all fit with the idea they are still hanging around since the BR concept was shelved.
- BR-DuaneDibbley3 years agoSeasoned Ace@d0__op
Yes, almost none of the questionably design decisions (no scoreboard, forced spawn, no all chat, match making for every round, replacement of classes with specialists, ...) in this game makes sense except in light of this game has started out as BR and was turned into a normal BF game while still keeping all those decisions even though they do not fit anymore.