Forum Discussion
4 years ago
@Straatford87 you should very quickly pivot to address the forced spawn and vehicle spawns. All that happens at the start of the game is the enemy air vehicles come and kill everyone who is afk or changing their loadout. Moving the spawn locations and flags won't stop this.
BR-DuaneDibbley
4 years agoSeasoned Ace
@d0__op
Removing the forced spawn at start of round should be a no-brainer. Even coming up with any reason why this is in the game at all is hard (well, the ONLY reason that comes to mind is if this would have been designed to be a BR game where forced spawns would make sense).
But yes, removing forced spawns at start of round would IMPROVE the experience of the players which is a sure reason why they will NOT implement this change!
Removing the forced spawn at start of round should be a no-brainer. Even coming up with any reason why this is in the game at all is hard (well, the ONLY reason that comes to mind is if this would have been designed to be a BR game where forced spawns would make sense).
But yes, removing forced spawns at start of round would IMPROVE the experience of the players which is a sure reason why they will NOT implement this change!
- 4 years ago@DuaneDibbley ah so true its the BR thing striking again. even the fly in videos and animations and jump from a transport all fit with the idea they are still hanging around since the BR concept was shelved.
- BR-DuaneDibbley4 years agoSeasoned Ace@d0__op
Yes, almost none of the questionably design decisions (no scoreboard, forced spawn, no all chat, match making for every round, replacement of classes with specialists, ...) in this game makes sense except in light of this game has started out as BR and was turned into a normal BF game while still keeping all those decisions even though they do not fit anymore.
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