Forum Discussion
19 Replies
@BHLazio wrote:Really hate this 2 things and silence from EA.
Any info about anticheat and high ping restrictions?
Hi @BHLazio ,
Agreed on both!
So far, no specifics from EA on those 'features', except the more generic answer that they take it serious, that Easy AntiCheat is expected to be in BF2042 from birth as AC-measure (https://www.easy.ac/en-us/) and that there will be more to come on this.
Soon™ I guess? 😀
And then EA's referral to their fair play initiative:
https://www.ea.com/commitments/positive-play/charter
All well meant and with good intentions, no doubt.
What we all wait to see is the real EA actions on the ground, for them to walk the talk!
- carsono3114 years agoSeasoned Ace@BHLazio @CyberDyme is correct. There is no official information concerning anticheat or ping restrictions at this time.
@BHLazio wrote:
Really hate this 2 things and silence from EA.
Any info about anticheat and high ping restrictions?
@BHLazio don't get your hopes up for high ping restrictions as no previous Battlefield title has had them nor have they had region restrictions. The Community servers using Procon/rcon would use plugins to have ping limits or limit regions but the base game never had them.
You may have to settle for manually removing people you consider to have a high ping in your own Portal server.
@ragnarok013 wrote:
@BHLazio wrote:Really hate this 2 things and silence from EA.
Any info about anticheat and high ping restrictions?
@BHLaziodon't get your hopes up for high ping restrictions as no previous Battlefield title has had them nor have they had region restrictions. The Community servers using Procon/rcon would use plugins to have ping limits or limit regions but the base game never had them.
You may have to settle for manually removing people you consider to have a high ping in your own Portal server.
Uuuh @ragnarok013 thx for the info,
Though that are not comforting news then if EA do not enable this for all in the Portal?
Kicking players off for 'having a high ping' should ideally not be left up to arbitrary ruling by individual admins to decide on a whim. It should be based on clear player performance data and visible set of server rules, that are therefor equally applied across all players coming to play on a given server.
We had previously visible ping on each player on a server.
Trust that we at least will get that much then please?
- ninjapenquinuk4 years agoSeasoned Ace@CyberDyme Problem with that is you will have to get EA to invest in more servers in more places. It's one think blocking a player from Singapore (for example) accessing EU servers or EU accessing west coast US, but if you have bought the game in a more remote region with few if any servers, EA cannot ban them from playing as they sold the game in the first place.
- Fringerunner4 years agoSeasoned Ace@CyberDyme I'm speculating here, but i *really* doubt we won't be able to see pings.
It's useful for people to find out if they've been shunted to a server "too far" away as much as it's useful to find out if someone you play with has a high ping.
I've been dropped into quickplay servers a few times where i've noticed lag and seen my own ping is 120+ and left for my own sake as much as anyone else's. I would not expect a solution put in place that will effectively deal with hardware cheating. It is a relatively new form of cheating and I imagine harder to detect than software cheats. Dice Sweden are already in catch up mode in that regard.
@Fringerunner wrote:
@CyberDymeI'm speculating here, but i *really* doubt we won't be able to see pings.
It's useful for people to find out if they've been shunted to a server "too far" away as much as it's useful to find out if someone you play with has a high ping.
I've been dropped into quickplay servers a few times where i've noticed lag and seen my own ping is 120+ and left for my own sake as much as anyone else's.Hi @Fringerunner ,
You have maybe been able to look up and see your own personal connectivity specs to a given server. But aka on the consoles we have had zero access to see the ping of other players in the game.
And many other players do unfortunately not have the same level of curtesy as you describe here. On the contrary, they even on purpose seek to connect with servers far out of their own region, to benefit from their extreme pings. So on consoles we see frequently players with pings above the 200 milli seconds mark. Even up to 800-1,400 is not uncommon. Needless to say that they bring the server and the gameplay to it's knees...
@ninjapenquinuk wrote:
@CyberDymeProblem with that is you will have to get EA to invest in more servers in more places. It's one think blocking a player from Singapore (for example) accessing EU servers or EU accessing west coast US, but if you have bought the game in a more remote region with few if any servers, EA cannot ban them from playing as they sold the game in the first place.EA is not to ban any players here for their ping. EA should just have sufficient server capacity for each of the regions in which they sell their games in. And moreover, anybody buying the game are free to setup and play the game on their own Portal servers, so don't really see a big problem here.
What I asked for is the access to truly see the ping of all players on the server that we play on.
And that the Portal servers would have the functionality enabled for us, as server owner/admin, to kick/block players above a certain desired ping level.
This is how the PC world have had it through the years, so nothing new here really. But not so for the players on consoles. I would expect the PC players to become very upset if they are no longer able to put such thresholds on their player population on their servers.
I ran a survey here on this a few weeks back, where the majority of all PC players all voted that max ping should be max around 100 milliseconds. They would be shocked if having to endure with the console players and their 100+ millisecond pings, often way up higher than that...
- Fringerunner4 years agoSeasoned Ace@CyberDyme Ah, fair enough, i'm on PC so that's always been a given, but if it's not in the console versions then i get the request 🙂