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@Adamonic wrote:They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.
With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection).
As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies.
Input based lobbies is still not the solution, PC will still have the advantage of higher FPS, quicker response times and lowered graphical infidelity making visibility easier.
Forced console pairing with PC should not be a thing, period.
EDIT: I understand Xbox and PS can turn off crossplay, but there are issues getting into lobbies. This is most likely due to crossplay automatically being on and people simply quitting the game because they either have to choose between playing with PC or having no lobbies.
Console vs console, then being pooled into PC lobbies when playing with PC friends is a solution that must be implemented in the next Battlefield if they don't want to ruin and drive away console players.
This is an issue on many other games, DICE take the correct steps and make the next Battlefield fair and fun for everyone.
@AJ_Clickz wrote:
@Adamonic wrote:They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.
With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection).
As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies.Input based lobbies is still not the solution, PC will still have the advantage of higher FPS, quicker response times and lowered graphical infidelity making visibility easier.
Forced console pairing with PC should not be a thing, period.
EDIT: I understand Xbox and PS can turn off crossplay, but there are issues getting into lobbies. This is most likely due to crossplay automatically being on and people simply quitting the game because they either have to choose between playing with PC or having no lobbies.
Console vs console, then being pooled into PC lobbies when playing with PC friends is a solution that must be implemented in the next Battlefield if they don't want to ruin and drive away console players.
This is an issue on many other games, DICE take the correct steps and make the next Battlefield fair and fun for everyone.
Higher FPS is irrelevant with 45Hz servers. There are no updates to take advantage of any fps differences.
I agree nothing should be forced. Cross play should be off by default.
Console players get Aim Assist and 25% recoil reduction to compensate for perceived precision benefits to mouse input. However, mouse input is delayed, and I think they purposely do that as another cross play feature. I don't mind AA but when coupled with 25% recoil reduction makes it much easier to stick to moving players. This is especially evident for Marksmanship Rifles and weapons with a high RoF.
- sk1lld2 years agoLegend
Let's face it with 45 Hz servers this game is always going to feel sloppy no matter how powerful your PC is. I agree with others the cross play should be set off as default setting.
- AJ_Clickz2 years agoSeasoned Hotshot@Adamonic What? FPS is not irrelevant at all... The higher the FPS, the lower the input lag correct? Or am I just imagining that.
There is a difference between playing 60FPS on my console compared to plugging in a controller and playing at around 200 on my PC.- Adamonic2 years agoLegend
@AJ_Clickz wrote:
@AdamonicWhat? FPS is not irrelevant at all... The higher the FPS, the lower the input lag correct? Or am I just imagining that.
There is a difference between playing 60FPS on my console compared to plugging in a controller and playing at around 200 on my PC.The server tick rate is 45hz, so anything beyond that doesn't affect gameplay. It may feel smoother, but everything is just extrapolated beyond 45fps/hz.
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