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@Adamonic wrote:They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.
With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection).
As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies.
So if anything higher than 60fps results in worse time nudge in 45hz servers, is it beneficial to lock it at 60? I don’t have the great rigs you guys have (5800x/3060ti), so should I lock the FPS at 60 in Nvidia? Or in 2042 itself? I’m just about to go from a 1080p monitor to 1440 so will need any help I can get eh?
As for crossplay, it’s been a hot mess since day one and I’ve ended up playing with a small group of PC players with crossplay off. The bots are less fun and less of a challenge but also don’t kill you in a single burst from across the map two feet behind cover. I 100% think Dice screwed the pooch with crossplay and network compensation. Since changing it will inevitably break other parts of it, the next game should start from scratch for it, and it shold be defaulted to OFF.
@ATFGunr wrote:
@Adamonic wrote:They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.
With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection).
As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies.So if anything higher than 60fps results in worse time nudge in 45hz servers, is it beneficial to lock it at 60? I don’t have the great rigs you guys have (5800x/3060ti), so should I lock the FPS at 60 in Nvidia? Or in 2042 itself? I’m just about to go from a 1080p monitor to 1440 so will need any help I can get eh?
As for crossplay, it’s been a hot mess since day one and I’ve ended up playing with a small group of PC players with crossplay off. The bots are less fun and less of a challenge but also don’t kill you in a single burst from across the map two feet behind cover. I 100% think Dice screwed the pooch with crossplay and network compensation. Since changing it will inevitably break other parts of it, the next game should start from scratch for it, and it shold be defaulted to OFF.
Limiting it definitely prevents you from visually seeing things faster than they are being updated. They extrapolate everything back to 45hz, but there is some buffer built-in for input. You have to play with it because ping is also involved, but I would say something between 60-90fps would probably work best.
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