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OP that is what happens when you make a BR game and try to convert into a BF game. All those social features and mechanics were not built into the core of the game. That is why so many current features feel so clunky.
I've played Warzone and COD19, and they have in game VOIP and Clan support. They even have a neat feature called "happy hour" that the clan can set to gain a little xp boost during that time and encourage people to play together.
If Hazard Zone or BR was the original intent, then VOIP definitely should have been a priority. I've tried to play Hazard Zone with randoms when the game launched, and not being able to quickly communicate was a major issue.
I feel that DICE devs don't have real experience with their game or are mainly solo players, thus put all these social features at the bottom of the priority list. Would be interesting to see real data on the percentage of BF players matches that are played solo or in a party. Playing with a good communicative squad vs solo is a night and day experience difference, and solo players are missing out.
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