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The way its designed now just feels like: Alright. We have vehicles. They should be able to reach everywhere so lets make points nice and open. Its fine to have vehicles on points but at some spots it renders infantry just being target practice.
Yes, that was also my view after the beta. I liked the size, but there was really a lack of cover. However, this is something DICE should be able to fix.
I'm going to buy the game at some point. But like many others, I also think there is a lot to be done before the game is where it should be. I hope it's going to happen.
- 4 years ago
@SirBobdk wrote:
@Daeyon-be
Yes, that was also my view after the beta. I liked the size, but there was really a lack of cover. However, this is something DICE should be able to fix.
I'm going to buy the game at some point. But like many others, I also think there is a lot to be done before the game is where it should be. I hope it's going to happen.Trust me mate, there's plenty of infantry cover on 2042 maps if you know how to play Battlefield. Even on Dust Bowl you learn to dip in between the valleys if your dumb enough to run across the desert.
And there are plenty of areas in the map for infantry to play close quarters and plenty of areas and flags where infantry dominate ground vehicles.
The splash damage from vehicles is very low when surrounded by any object in game so it's pretty easy to avoid dying to a vehicle.
I can't confirm however it appears they have made splash damage decrease when a shell comes into contact with an object.
These kids want full cover from flag to flag and want to never have to face a big scary vehicle. And if they do, they want to press X once to make the big bad vehicle go away.
The maps are very cool on 64 player, probably the most interesting launch maps for a long time.
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