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Since I have only played the beta, I am a little cautious of commenting on maps. But BF was built as a vehicle game on big maps. And as I see it, BF returns to this concept with BF2042.
So why is this not a true BF game in terms of mapdesign. Is it because the current player base want small / medium size maps with 10 sec between each flag.
Like I said, I'm not taking a stand. I'm just curious.
@SirBobdk wrote:Since I have only played the beta, I am a little cautious of commenting on maps. But BF was built as a vehicle game on big maps. And as I see it, BF returns to this concept with BF2042.
So why is this not a true BF game in terms of mapdesign. Is it because the current player base want small / medium size maps with 10 sec between each flag.
Like I said, I'm not taking a stand. I'm just curious.
The maps are also just boring. There is nothng special about them. Everything is clean and nice, cars parked everywhere, yet if all the vehicles are in use, you have to walk all over the map. Even in 64-player maps you sometimes have to walk around 300 meters after being forced to spawn at the start of the match to the first objective.
Another problem is, that vehicles can farm everything, if there is not at least one squad abusing the soflam + rocket launchers. Jets are for example so fast, they can easily have endless runs on AA-vehicles, since the can just flair all the time and fly away from the lock-on. Good chopper pilots can do the same, as the lock-on stops, as soon as even the smallest thing is in your line of sight.
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