Forum Discussion
Trokey66
4 years agoSeasoned Ace
@SirBobdk We jumped into 1942 last night to see what the fuss was about and I have to say, there was no real difference in terms of this mythical 'cover' between El Alamein and Hourglass for example.
Both have large open expanses of 'nothing'!
Although there is no real direct comparison, the same with Battle of the Bulge. (I also noticed that the church is the same as BFV and the windmill is from BF1!).
Not saying these maps are bad in and of themselves but in terms of cover, not that much different from BF2042 maps.
It just seems that the 'community' want large maps but don't want to travel far with loads of detail that isn't cluttered and has loads of cover that can be destroyed.
Both have large open expanses of 'nothing'!
Although there is no real direct comparison, the same with Battle of the Bulge. (I also noticed that the church is the same as BFV and the windmill is from BF1!).
Not saying these maps are bad in and of themselves but in terms of cover, not that much different from BF2042 maps.
It just seems that the 'community' want large maps but don't want to travel far with loads of detail that isn't cluttered and has loads of cover that can be destroyed.
AdAstraViking
4 years agoNew Vanguard
@Trokey66 mostly accurate from what I've seen people do want maps like that, I kinda agree seeing as we seem to have gone backwards in regardsto destroyable terrain and structures. That said I think the complaint of the maps the main complaint is actually the result of low TTK gunplay.
Contrary to popular belief the TTK is still very very faster though it never feels like it to a lot of people. The lack of cover just makes the low TTK very annoying generally. More so in conquest than breakthrough.
Contrary to popular belief the TTK is still very very faster though it never feels like it to a lot of people. The lack of cover just makes the low TTK very annoying generally. More so in conquest than breakthrough.
- Trokey664 years agoSeasoned Ace
@xeNizKingI agree, the lethality of weapons through lack of spread and no suppression mechanic for example means that if you are seen, you are pretty much dead.
This is before we even consider bullet damage.
Under these circumstances, any cover would have to be very close together to negate this which would be a totally unrealistic expectation on most maps whilst maintaining their size.Pebbles in a pond!
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