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Metal_Daryl97's avatar
Metal_Daryl97
Seasoned Ace
3 years ago

DICE might buff the already insanely overpowered wildcat's dual 30mm cannons 🤦

Source: latest podcast "Episode 12: Vehicle Loadout Rework".

One of the devs mentioned that they were buffing the wildcat's 30mm cannons on the podcast. More specifically, he said: "I think the wildcat with the new AA gun is awesome, it might be too awesome" (18:30).

The wildcat in its current state is ridiculously overpowered against attack and stealth choppers, as well as jets - the cannons have insane range and the spread is actually a good thing because it doesn't require you to be accurate; this allows you to down a full-hp chopper/jet fairly quickly, especially if the pilot is busy engaging ground targets.

Also, there's a bug that currently allows wildcats to lock onto jets from a distance exceeding 1 km - this issue has been present for months now and is especially annoying on the new tiny maps. 

27 Replies

  • oh yes off course, another buff on AA. like the choppers arent OP enough, buffed the laser guided missiles so 1 hit it's out. So now buff the only a bit effective mean against the air-farmers? It almost looks if the devs are only airboys themselves and think thats the most important part of this BF disaster

  • Metal_Daryl97's avatar
    Metal_Daryl97
    Seasoned Ace
    3 years ago

    @UP_Hawxxeye

    Even if you appoach the wildcat from a steep angle, the wildcat will have more than enough time to launch smokes by the time the AGMs hit (450 m max lockon distance).

    In the unlikely case both AGMs manage to hit the target (70 damage points), the wildcat can get 30% of its hp back by the time the jet comes back (you also get to abuse repair tool because jets will take a long time to come back - have to replenish AGMs/flares and would be a bad idea to make a turn close to wildcat, which would make the jet super easy target). After launching the AGMs you would inevitably get dangerous close to the wildcat, making you an easy target. By the way, if you ran out of flares, a wildcat can now launch both AA missiles at you from over 1 km away. 

    I'm one of the few jet players who use 30mm + AGMs - even this loudout is borderline useless against good wildcat players. By contrast, any decent wildcat player will be able to down a full hp jet (if the jet is flying low, which is necessary when engaging enemy) using the dual 30mm cannons alone.

    Ironically, it feels significantly easier to deal with wildcat using a nightbird as long as there's enough cover (abuse the AGMs which replenish much faster + 20mms). Don't get me wrong, it's still much easier to get a nightbird with a wildcat than the other way around.. 

  • Metal_Daryl97's avatar
    Metal_Daryl97
    Seasoned Ace
    3 years ago

    It's actually easier to deal with a wildcat as infantry (TGM + ntw50 + at mines + emp nades) lmao 

  • Anonymous's avatar
    Anonymous
    3 years ago

    @Metal_Daryl97 Think about the condor. It cant move becouse its so slow going from hovermode to flght. And in hovermode u cant even dodge incoming fire. U cant really do it in flight either becouse its so easy to figure out where its going. And on top of that its also twise as big as anything els, so now it will become even worse then it already is. For the condor it takes 6-7 seconds from stopping to flying and thats way to long then you take in to account that it will take me 3-4 seconds to fire a recoiless m5. Thats makes it an easy hit. Condor needs a huge buff if its going to survive the new wildcats firepower in the new season. Its waird that DICE havent fixed this problem yet. Its pretty obviose.

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago
    @Metal_Daryl97 It may be because I was really out of practice due to my clan always wanting to play Rush these days but I was quite terrified of a certain jet pilot vs my wildcat while I was on that bad company map with the jungle and the lighthouse.
    He would fly low enough to make it hard to locate and know when he is coming and kept trying to dual AGM me at random times which depending on what else I was fighting, was sometimes fatal.

    It made me play much more defensive while trying to look out for the jet coming, in the end I did not took down the jet with the wildcat but later with another jet after I lost my wildcat to infatry,
  • AlkaniusRUS's avatar
    AlkaniusRUS
    3 years ago

    @Metal_Daryl97 wrote:

    I will tell you a very effective tactic against Wildcat, perhaps many of you know about it.
    I adopted it from a very good pilot when I was in the Wildcat and tried to destroy it several times and all my attempts were doomed.
    NightBird 30mm + AGM aboard LIS. First, after waiting for the moment when Wildcat was distracted, inflicting damage on the G-84, then with a sharp maneuver directly targeting the AGM. Wildcat drops heat and is in the smoke, your task is to fly over his tower to the other side, and not to fly around him to the side. In the smoke, Wildcat will not immediately find out where you are and the turn of the tower will not be able to keep up, since you have flown along a short path, and Wildcat needs to rotate the tower around. Aim the AGM and the damage slows down the turret and creates a dust screen from the explosion, it will be difficult for the shooter to aim at you because of the smoke from the AGM.
    At this moment, you maneuver to go to the rear of the turret as the damaged turret can't keep up with your maneuvers and deal 30 mm damage. When the AGM charge is in time, its damage will be enough to destroy the damaged Wildcat.
    It is important to constantly deal damage from 30mm in order to undermine the Wildcat's ability to recover.
    The tactic is 80% working, in any case, if something goes wrong, you have a chance to go behind a hiding place in the folds of the terrain.

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago

    @AlkaniusRUSthe only thing that could possibly turn the tables here is if the Wildcat has that second seat with the 60mm flak pod, which will end up being a popular choice in 5.0 when they will remove the mortar pod 😉

    Just the  60mm flak pod is like a 4 hit kill on a light helicopter

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