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Even if you appoach the wildcat from a steep angle, the wildcat will have more than enough time to launch smokes by the time the AGMs hit (450 m max lockon distance).
In the unlikely case both AGMs manage to hit the target (70 damage points), the wildcat can get 30% of its hp back by the time the jet comes back (you also get to abuse repair tool because jets will take a long time to come back - have to replenish AGMs/flares and would be a bad idea to make a turn close to wildcat, which would make the jet super easy target). After launching the AGMs you would inevitably get dangerous close to the wildcat, making you an easy target. By the way, if you ran out of flares, a wildcat can now launch both AA missiles at you from over 1 km away.
I'm one of the few jet players who use 30mm + AGMs - even this loudout is borderline useless against good wildcat players. By contrast, any decent wildcat player will be able to down a full hp jet (if the jet is flying low, which is necessary when engaging enemy) using the dual 30mm cannons alone.
Ironically, it feels significantly easier to deal with wildcat using a nightbird as long as there's enough cover (abuse the AGMs which replenish much faster + 20mms). Don't get me wrong, it's still much easier to get a nightbird with a wildcat than the other way around..
He would fly low enough to make it hard to locate and know when he is coming and kept trying to dual AGM me at random times which depending on what else I was fighting, was sometimes fatal.
It made me play much more defensive while trying to look out for the jet coming, in the end I did not took down the jet with the wildcat but later with another jet after I lost my wildcat to infatry,
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