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"When we look back at the data, and when we really started moving forward with introducing the class systems, one of the big things we really started to understand was that a lot of our issues came from the fact that players didn't understand how the Specialists were supposed to work. And if you don't understand how something is supposed to work, of course you believe that the old way was better. Feedback from players was really good around this. So we had to find a way to give them what they wanted, but still allow us the freedom and flexibility that we originally wanted too."
I do believe that the player base understood that the specialist were designed for Hazard Zone only, and it would have been an okay move, if they were marketed and presented that way. In a separate game in a Battlefield universe.
But their domain is the Hazard Zone, not the Battle Field.
I believe that they needed to increase the number of gadgets for the troops by 50% to make them viable, is a statement hard to ignore.
If we get blamed that we didn't understand their purpose, that all on the game designers, because they failed to make that point clear. But hey, I can't blame them, because they don't have a purpose in the current implementation, they are only clownish placeholders.
- OskooI_0073 years agoSeasoned Ace
It's Halo's fault.
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