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"When we look back at the data, and when we really started moving forward with introducing the class systems, one of the big things we really started to understand was that a lot of our issues came from the fact that players didn't understand how the Specialists were supposed to work. And if you don't understand how something is supposed to work, of course you believe that the old way was better. Feedback from players was really good around this. So we had to find a way to give them what they wanted, but still allow us the freedom and flexibility that we originally wanted too."
From the article. Yeah...EA already talking about another "reimagining" of BF was worrisome enough, but DICE thinking that we didn't like specialists because...we didn't understand them?
Zero confidence DICE has actually learned anything from this games disastrous launch, and fully confident that the next BF will be just as much of a disaster as 2042 was. This is big Ubisoft, "People just don't understand why our NFT's are so exciting!" vibes.
We understood specialists, DICE. We just didn't like specialists. At all. He then goes on to say -
The return of classes has also been positive for DICE. McArthur says the system's return has given the team a "clarity of purpose" and has helped solidify the vision, driving development of new modes, maps, and themed-events forward. "Other features in the game are richer when you have a proper class system back in the game," he says, adding, "we're really leveraging players playing together, and accentuating that as we go forward."
So we didn't understand specialists...but the team didn't have clarity of purpose and a solidified vision until players complained enough that they brought the class system back in a more formal way?
DICE can't even get through a single interview without contradicting themselves, apparently.
- 3 years ago@59hushy6ywi8 Some people did, but many (arguably most) didn't.
I don't think anyone "didn't understand" them, that's the thing. DICE thinks we didn't because we didn't like them. Because DICE seems incapable of accepting that something they think they did that's brilliant isn't actually brilliant or popular.- 3 years ago
May 22 around 15k players on steam, July 23 around 15k players on steam, yet that dude believes, that the game is heaving an influx of players.So it seems like, it is again the core BF-community that is playing this game, although it is pure garbage...
That dude obvisouly doesn't understand, why this game failed.
- 3 years ago
I cant even play a full match of this garbage of a game. This is how it is now, these devs want you to feel bad for them for not doing their job. This is the new society, you the consumer that forked your cash and expected to get a working game got nothing but a mess but its not their fault its yours for expecting a working game. I am done, Dice 2042 team You suck! EA, BANN ME already so I never have even the slightest thought of buying any of your products and NAZI censorship!
- 3 years ago@edgecrusherO0 It was more the fault of the people who don't belong in BF than the devs. I mean they worked fine so it wasn't a design issue.
- 3 years ago@59hushy6ywi8 "Working fine" was never the main issue. The main issue was that the community - overall - simply did not like them as originally designed, and seems to only tolerate them nowadays.
DICE sending producers out to talk about how "we didn't understand" specialists is both
A) Telling on themselves for apparently poorly communicating what they are and how they should work if they're being honest.
B) Lying and nearly overdosing on copium because modern DICE has an unfortunate history of being hostile towards any feedback of their brilliant designs.
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