Forum Discussion
@AdamonicWell, well... it`s good to know that I am the one who does not understand how the Specialist system was supposed to work. Thank You for letting me and everyone else know EA!
The main incentive for a specialist system is monetization.
On the other hand, a new team or management completely abandoned the core systems and gameplay with level design choices. This put many of the core fans into literal outrage.
I will point out why the initial Specialist system is bad for the gameplay-wise choices.
- Specialists dismantled a strict specialization
With an auto-heal, and a huge amount of ammunition for the primary weapon there is zero incentive to rely on medic/support class. Engineers are not even effective as in previous BFs with 2-3 rockets at their disposal.
- Specialists blurred the specialization and decreased the readability of the enemy with its capabilities
Now everyone looks like taken by force to the frontline after some sort of happy parade, it is harder to predict which weapon might be in use or side equipment, but on the other hand, skillful players will pick any broken meta gun available thanks to freedom of choice.
- Players focus on traits and minor capabilities instead of battle roles
Every player should easily recognize their specific role with a narrow range of equipment with its abundant amount that is no longer present in the game.
- There is zero dynamics between player interaction vs an enemy team with vehicular combat
Everyone relies on their own meta-build specialist and all primary weapons available, auto heals, ammo dropped on a dead enemy, random ammo/med bags on the ground, and so on. The Paper, Scissors, and Stone mechanic is practically gone. Reliance on teammates is an option, not a necessity.
Finally, I know that what I've been trying to convey above is a lie thanks to the EA rep...
Now my mind and soul are healed and I shall show some gratitude to EA.
- 2 years ago@Twordy In the world of randos, reliance on anyone else is an improbability. The way the game was closer to launch is the way it needs to be.
- RMEChief2 years agoLegend
My concern is this wasn't some Exec from EA that reads a Powerpoint slide and notes given to him by his staff. This is a DICE senior producer's viewpoint. This clearly shows why the game failed, there was a complete disconnect with the BF community.
My theories are:
1. They saw the success of Apex Legends and tried to bring that concept into the Battlefield universe, and it failed miserably. If we wanted Apex we would just play it.
2. A majority of the development staff were not Battlefield veterans, so they had no first-hand knowledge on what makes a great Battlefield game.
There are so many problems with the game AND a bunch of "legacy" features that were omitted from the game, but I still want to know who thought it was a good idea that every player on a server could be the same character, same skins, etc, so that you could potentially have 32 Falcks shooting at 32 other Falcks who are rezz'ing other Falcks who all look EXACTLY the same. Talk about an immersion killer.
They should've just called the game Battlefield Specialists and had more legacy content in Portal for those that wanted to play BF3/BF4 on both new and old maps, without Specialists.
I have pre-ordered every possible BF title since BF1942, the next one will be the first one that I do not pre-order. These companies live off of pre-orders because it gives them current revenue and then they can project future revenue due to live service. Without the pre-orders, they are hosed.
- Lancelot_du_Lac2 years agoSeasoned Ace@Adamonic The days of companies designing a product to meet a consumer need/want, are gone. Today, the company's financial targets dictate the strategy and, if it doesn't work, the consumer is to blame.