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edgecrusherO0
2 years agoSeasoned Ace
@59hushy6ywi8 Some people did, but many (arguably most) didn't.
I don't think anyone "didn't understand" them, that's the thing. DICE thinks we didn't because we didn't like them. Because DICE seems incapable of accepting that something they think they did that's brilliant isn't actually brilliant or popular.
I don't think anyone "didn't understand" them, that's the thing. DICE thinks we didn't because we didn't like them. Because DICE seems incapable of accepting that something they think they did that's brilliant isn't actually brilliant or popular.
2 years ago
@edgecrusherO0 It was more the fault of the people who don't belong in BF than the devs. I mean they worked fine so it wasn't a design issue.
- edgecrusherO02 years agoSeasoned Ace@59hushy6ywi8 "Working fine" was never the main issue. The main issue was that the community - overall - simply did not like them as originally designed, and seems to only tolerate them nowadays.
DICE sending producers out to talk about how "we didn't understand" specialists is both
A) Telling on themselves for apparently poorly communicating what they are and how they should work if they're being honest.
B) Lying and nearly overdosing on copium because modern DICE has an unfortunate history of being hostile towards any feedback of their brilliant designs.