Forum Discussion
@Digitalmessiah- The intended tone was actually mocking your "old people and casuals" line - which was lazy generalisation at best - by pointing to the "mimimimi gimme points!" mentality that sits just just-out-of-sight in wider society, but gets pretty in-your-face in gaming subcultures. It also implies that there's more than one way to look at an issue. For instance, if you look up at your forum avatar, you'll see on its left that your behaviour even on the forums generates a score. This kind of measurement is so commonplace it's banal, so it's no surprise really that it reproduces itself in the discourse of those it surrounds. That such constant, granular measurement exists does not mean that it's justified or healthy.
In other words, unclench. It's not the end of the world. It really isn't.
The end of round summary (not the outstanding performances summary with the cringy voice lines) highlights a stat from your round, not even necessarily the "best" stat (although it often is) or even one you care about. It's not public outside of the squad you're in either, which would undermine the (lazy) "everyone gets a medal" trope that many in the BF community think represents an interesting insight into DICE's thought process.
The game does indeed keep score - there are clearly a ton of metrics in place that the game can report on. I'd like to see "highest speed at impact when you forgot to open your chute," the associated "biggest mess left by a falling body" and "number of times you've dropped a hovercraft on your head." On top of that, the summary gives focus to other aspects of the game that contribute to victory. If all a player cares about is their KDR and score, then perhaps an arena shooter might be better suited to them. If everything we do in a game is to be measured, then why not highlight those aspects that contribute? We both know that a player can go 50:0 in a Nightbird and still be on the losing team, because victory in the game is not primarily about kills - an objective changing hands costs the enemy team 10 tickets over and above the bleed and kills/revives. From that perspective, it's important to question why KDR/score should be privileged in the reports, as it isn't necessarily in the best interests of the game-as-a-team-competition to highlight areas of performance that don't translate to victory.
This is not to say that kills and deaths are not important - it's the primary way to deny flags to the enemy. It does mean, however, that it is not the be all and end all of the game.
Is battlefield a game or a cinematic experience? Why not both? That's the point, in my opinion, of the "this one goes to 11" physics, visual and audio design of the chaotic battle experience. The visual effects, sound, and game physics could be a lot tamer (despite the issues with the muddy, overcompressed audio), but then it wouldn't have that Battlefield feel.
Would I like a scoreboard? Sure. Why not? Is it crucial to my enjoyment of the game? No. Is it a sign that DICE have gone woke and are treating their customers like elementary school children? Probably not.
@filthy_vegans Read the list provided by CyberDyme. It is shocking how much EA/Dice has deviated from the Battlefield blueprint. We all have take-it-or-leave-it items from that list, but come-on EA/Dice, this is ridiculous. It's like going from MS Word to a Notepad app because "you don't need all that stuff to be able to write."
This is more than just a consequence of 128 cross-platform players on over-sized maps.
My guess is this is the first step in moving Battlefield towards a "Battle Royale for the Masses"/ War Thunder type game with a super stripped down UI, limited gun/vehicle set, controlled server access, etc. that will appeal to more casual gamers- and heaven forbid- twitch girl gamers. All this "toxic" competitive gamer stuff with their scoreboards, caustic VOIP, and elitist deathmatch servers is antithetical to these BIG plans of the big minds over at EA.
Like you, I will- and many players will- enjoy it for what it is, regardless of what it could be. I'm 67 years old, and sometimes play a slower game than most, but I think the community that has supported the franchise should be listened to. I suspect EA/Dice will try and have it both ways which will be a * show that will make nobody happy.
- 4 years ago@Cherry_kool-8 Thanks for being reasonable. Also you're dead-on about the big plan they have for the franchise. They want to have their cake and eat it too. It's sad after 18 years to see something die, but I also went through the Star Wars Galaxies exodus after SOE pulled something similar...even made CNN news because the entire playerbase quit when they changed the game so fundamentally.
Steam's active players list as of right now show's 2042 50% down from launch day when it peaked at 100,590 players. Right now it's 49,034. There's more people playing Wallpaper Engine atm. I'm not saying it's going to be the same fate as SWG or even Hyperscape but the damage has been done during the 10-hour trial access, and accrues every day they don't take control of the situation. They know this. I'm just confused why certain mainstays of any standard multiplayer shooter are being seen as "legacy features".- 4 years ago@Digitalmessiah Well now we know about their big plans, eh? Bigger than anyone thought. Multiple studios will be working now on the "franchise". Wow.