Forum Discussion
After I was done grinding the specialists and weapons I liked I got hooked on Hazard Zone. You absolutely need voice or the 1st team you go against that is on discord will absolutely steamroll you...even if they're bad you'll still lose. That's any MP game. it really is that much of a determining factor. To tie it back to the scoreboard (lol), there are times where I look and see someone dominating on the other team (let's say 50-4) and that tells me to look at the killfeed and see what that person is doing. Now I can guess where he might be on the map based upon the weapon I can see he's using. Or, I can distract him so my team can advance on the point. Or, in my most personal reason (albeit rare) you can start talking with that person and become friends you'll have for over 15 years. All because you just lol'd at how good/bad they were and hit it off from there.
Obviously I care about social connections and communication in games. I also understand where some people are coming from with the toxicity concerns. I really got a lot from reading Raph Koster's (Creator of Ultima Online and Lead Design for Star Wars Galaxies) "A Theory of Fun" on game design, and he has clever ways of getting around toxicity while not cutting off social channels. His theory is that if you give the player reason to invest in his character, and reason to "belong" to your online community with enough social means of communication...you won't want to tarnish your image or "brand". I think a happy coincidence for DICE right now, is that players are more likely to be toxic if a game doesn't keep their attention, or is just bad. If a game is good, there's less people talking in general. Guarantee after the game runs smooth and less people are bitching they'll turn on VOIP. Anyway.
We need career stats in this game.
It's insane that we don't have any stats at all.
What are they doing?
Please put the stats in the game already!