Forum Discussion
I’d love to be optimistic but the numbers don’t add up.
If they have “all hands on deck” at DICE, how is a Season One content so lacking?
- 2 weapons
- 1 rocket launcher(with female skin)
- 2 vehicles
- 1 map
- skins
All previous BF titles at this point post launch had quadruple the amount of new content as 2042. Those previous titles also had that laundry list of 100+ features(features missing from 2042) that makes a Battlefield game a Battlefield game.
DICE has been all show and no go as far as delivering content.
- That laundry list of the 100+ missing features common to all BF games. Server Browser, map rotations, a functional squad management UI, no forced spawn in at the beginning of each match.
- Overhauling map design for all maps and adding cover for infantry INSIDE objective areas. To include OVERHEAD COVER because of the omnipresence of the mini Death Stars(Condor and Hind).
- Balancing and adjusting vehicle types and total vehicle numbers for each individual map instead of just throwing every possible vehicle in game into every single map. See ALL PREVIOUS BATTLEFIELD GAMES for reference.
- stop destroying the “Classic” Battlefield experience by cramming in every possible vehicle in game into these smaller classic maps when enabling 2042 specialists for these maps. When the 2042 classes and vehicles are enabled for the 64 player classic maps, DICE throws in the same number of vehicles as the 128 player maps. Is it NOT obvious how this destroys the experience for gamers that mostly play infantry?
- More maps like Argonne Forest, Amiens, Operation locker, Metro where there might be ZERO aircraft and maybe 1 tank and/or 1 APC per team, if that.
- Focusing the core 2042 experience based upon 64 player maps.
1. Barebones team releasing bare minimum content and she is lying
2. Full team that is so bad they can only release the bare minimum and she is telling the truth.
Neither are positive.
The only way this is positive is if they release unannounced content mid-season or the remaining seasons have a considerable more amount of content than Season 1. All of this is doubtful.
- DigitalHype3 years agoSeasoned Ace
@AdamonicExactly. Possibly even both. For those hoping for more content in Season 2 and later... be prepared for disappointment. The May developer update with Ryan McArthur and Lars Gustavsson explains that Season 2 will be about re-releasing updated version of some of the base maps. They've reworked terrain, added a bunch of objects (looks like BF4 assets) to provide more cover, and reworked spawn points and territory boundaries.
Lars also explains that future "new" weapons will be existing Portal weapons which they will "Cherry pick" and put in BF2042 AoW gamemodes.We'll get 1 new specialists per seasons so they have more "skins" to sell.
There idea of content for future seasons is Battlepass (which is mostly just skins and jpgs), new in-game store items, mode rotations, and weekly missions.
- Cipax3 years agoSeasoned Veteran
I'd be happy if they followed R6 seasons, as in two new specialists. So one for US and the other for RU throw in some weapons and a few maps.
- 3 years ago
Let’s be honest. New “Specialist” are basically a new gadget. So let’s not make a big deal about a new gadget that also happens to have a new skin.
Id take BF4 classes with the various gadgets and perks we could swap in and out over “Specialists” any day. Between the BF4 gadgets and perks, there’s a lot more potential ability combinations we can field than we see with any “specialist”/gadget with a skin.