Forum Discussion
@AdamonicExactly. Possibly even both. For those hoping for more content in Season 2 and later... be prepared for disappointment. The May developer update with Ryan McArthur and Lars Gustavsson explains that Season 2 will be about re-releasing updated version of some of the base maps. They've reworked terrain, added a bunch of objects (looks like BF4 assets) to provide more cover, and reworked spawn points and territory boundaries.
Lars also explains that future "new" weapons will be existing Portal weapons which they will "Cherry pick" and put in BF2042 AoW gamemodes.We'll get 1 new specialists per seasons so they have more "skins" to sell.
There idea of content for future seasons is Battlepass (which is mostly just skins and jpgs), new in-game store items, mode rotations, and weekly missions.
I'd be happy if they followed R6 seasons, as in two new specialists. So one for US and the other for RU throw in some weapons and a few maps.
- 3 years ago
Let’s be honest. New “Specialist” are basically a new gadget. So let’s not make a big deal about a new gadget that also happens to have a new skin.
Id take BF4 classes with the various gadgets and perks we could swap in and out over “Specialists” any day. Between the BF4 gadgets and perks, there’s a lot more potential ability combinations we can field than we see with any “specialist”/gadget with a skin.
- 3 years ago
Here are my key issues with this interview:
1) "We are only focusing on BF 2042...no time for anything else...what we want to do" -- This is either a blatant lie or "DICE" is more than likely a pared-down house that would resemble a skeleton crew anywhere else. I honestly wouldn't be surprised if it's like "DICE (team blue)" and "DICE (team red)" kind of setup. Looking at past releases (as others here have said), they are woefully behind by any measure in both depth and breadth of the original release and any subsequent DLCs (specifically season 1 for BF2042). The "no time for anything else" also seems to be an exaggeration as I do believe that they have been working on other things to include BF7 which they said is where their lessons learned will go towards. Lastly, "This is what we want to do" is the same BS statement Todd Howard said about Fallout 76 and recent scathing articles point HEAVILY to the contrary (with Todd "seagulling" and the majority of the leads leave en mass right before the release of Fallout 76). While that is a completely different studio, the behavior of managers appears to be nearly identical.
2) "In three years....powerhouse that DICE deserves to be" ---- DICE doesn't deserve anything, it MUST be earned. This mentality is exactly how they got into this mess in the first place.
3) "I don't want to talk about revenge" -- Not sure if this is a translation issue, but against whom are DICE getting revenge? EA? Themselves? Past managers/devs/QA? The customers?
4) "We cannot let our players down" -- Too late here. The only thing that you can really do is pick up the pieces and try to salvage this game (as well as DICE's reputation / BF as a franchise) by releasing content RICH Seasons with a commitment to trash this "legacy features" PR speak while fixing (i.e. bringing back the functionality of the past) the game. This speaks to the degree of disconnect that they are still exhibiting. It is either DICE being oblivious or attempting to shift the narrative.
The issue with all of this is that DICE (and EA specifically) have a history of ditching projects that are no longer meeting ROI expectations (BFV, Anthem, Battlefront come to mind). Customers look towards a company's past to predict the positive or negative potential of future projects. It's how CDPR was able to hoodwink everyone with CP2077's release (as everyone was expecting Witcher 3 levels of quality) and it is how people are going to more than likely be very wary about any future BF titles. Customers are now expecting a single or maaaybe a double A title out of DICE for at least the next 1 to 2 releases.
IMO we are going to get a few articles down the line (6-12 months from today) talking about the same development woes as Fallout 76 with a dash of Hero Shooter trend chasing. But this is just a customer looking from the outside in...we'll see I guess.
- Mackstan713 years agoSeasoned Ace@-DFA-Thump [insert mic drop sound here] well said.
- Flavin9133 years agoSeasoned Ace@Psychopski Well it's sort of a big deal and immersion breaking when you have a bunch of clones running around for both factions.
Even Call of duty got that right with faction specific skins.
So honestly specialists were on of the biggest turn offs to me for 2042, and I've loved every battlefield since BF2- RayD_O13 years agoHero
@Flavin913 wrote:
@PsychopskiWell it's sort of a big deal and immersion breaking when you have a bunch of clones running around for both factions.
Even Call of duty got that right with faction specific skins.
So honestly specialists were on of the biggest turn offs to me for 2042, and I've loved every battlefield since BF2Yeah I am definitely not a fan either being killed by someone who is your own clone kinda kills the realism doesn't it.