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RaginSam's avatar
RaginSam
Seasoned Ace
2 years ago

Dice, you need to be more transparent

What is going on with this hit reg? What are your design principles for the network?

Apex had an article explaining their design philosophy regarding their networking. While I completely disagreed with most of their choices, at least you knew how it worked to some extent. They tried to meet everyone in the middle, meaning, that someone with high latency would still feel competitive fighting someone with very low latency. They'd both experience some unwanted anomalies, but overall it would be a "fair" experience. Which is complete nonsense, but it's all about sales.

The biggest thing I want Dice to be transparent about is how they're treating Crossplay. Are you giving Console players some sort of an advantage regarding the hit reg? It's just so consistent that I'm convinced PC players are getting put a tick or two behind them, or some other method of artificially giving Console players an advantage.

Here's an example of what happens to me on a daily basis:

I see the enemies foot sticking out from cover, they were crouched. They SLOWLY crouch walked out of cover, I begin firing the entire time, my bullets on my screen are hitting them, and I think easy kill. However, they killed me, and had like 50% health... I knew they were there. They weren't sure if someone was actually waiting for them and if they were, they didn't know where exactly they would be aiming from. They used the slowest method of movement in the game and just tanked all that damage. This is a constant occurrence.

I think we're entitled as customers to know the general working of the network, especially if there's anything in there to manipulate our experiences. If there is nothing manipulative in the coding, then please come out and say so. I have this feeling they wouldn't be able to say that though.

20 Replies

  • @RaginSam

    The title of your thread says it all for about every issue on this game.

    As for your hit reg, I've seen so much dead hits its unbelievable

    D
  • @RaginSam Oh and the 45hz servers do not help at all. That’s a major contributing factor. It’s still ridiculous that they rent 45hz servers.
  • Adamonic's avatar
    Adamonic
    Legend
    2 years ago

    @ATFGunr wrote:
    @RaginSamOh and the 45hz servers do not help at all. That’s a major contributing factor. It’s still ridiculous that they rent 45hz servers.

    This honestly is so much of the problems with this game. If we could just get to 60Hz, it would feel like night and day. Just to serve last-gen consoles, that was the max they could go (normally 30Hz for last gen, so they hedged between 60Hz for PC and 30Hz for last gen). That is also why things are so weird for crossplay.

    I would love a Portal option for 60Hz that excludes last-gen consoles. That is all I would play. 

  • @Adamonic

    They are radio silent, because they are play testing the new "maps". There are two maps now so its double work.

    D

  • @Adamonic wrote:

    @ATFGunr wrote:
    @RaginSamOh and the 45hz servers do not help at all. That’s a major contributing factor. It’s still ridiculous that they rent 45hz servers.

    This honestly is so much of the problems with this game. If we could just get to 60Hz, it would feel like night and day. Just to serve last-gen consoles, that was the max they could go (normally 30Hz for last gen, so they hedged between 60Hz for PC and 30Hz for last gen). That is also why things are so weird for crossplay.

    I would love a Portal option for 60Hz that excludes last-gen consoles. That is all I would play. 


    This game doesn't feel better than Apex Legends which runs on 20 hz servers and that game is "competitive." I doubt EA would be willing to invest in better servers on a game like Battlefield nor would it provide much tangible benefit even if they did.

  • sk1lld's avatar
    sk1lld
    Legend
    2 years ago

    I always wondered about this, 20 Hz servers running better than 45 Hz servers. What did DICE do to the game to make it so technically challenged? 

  • ATFGunr's avatar
    ATFGunr
    Legend
    2 years ago

    @Adamonic wrote:

    @ATFGunr wrote:
    @RaginSamOh and the 45hz servers do not help at all. That’s a major contributing factor. It’s still ridiculous that they rent 45hz servers.

    This honestly is so much of the problems with this game. If we could just get to 60Hz, it would feel like night and day. Just to serve last-gen consoles, that was the max they could go (normally 30Hz for last gen, so they hedged between 60Hz for PC and 30Hz for last gen). That is also why things are so weird for crossplay.

    I would love a Portal option for 60Hz that excludes last-gen consoles. That is all I would play. 


    What makes less sense is that crossplay with old gen consoles doesn’t play with new gen and PC. New gen and PC could have 60 hz servers which would not affect the older generation consoles. It’s already separate, so we could have 60hz, I think it’s been a money decision by Dice. Or they just didn’t realize how f’d it would be on 45. With this dev team it’s hard to guess if its poor decision making or incompetent decision making.

  • CPU_UK's avatar
    CPU_UK
    Seasoned Ace
    2 years ago

    HitReg or to give it it's colloquial name HitnMiss, is a long DICE tradition for keeping your game more interesting, by ensuring that some days it works and other days you empty the entire clip and hit nothing.

    Usually found with that other feature invisible edge detection, where you fire from behind cover only to realise every one of your bullets didn't go anywhere because they hit the edge of the object you are behind.

    They pretty much fixed this at the end of BF4. BF1 worked very well, BF5 lost the code along the way.

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    2 years ago

    @online_bully wrote:

    @Adamonic wrote:

    @ATFGunr wrote:
    @RaginSamOh and the 45hz servers do not help at all. That’s a major contributing factor. It’s still ridiculous that they rent 45hz servers.

    This honestly is so much of the problems with this game. If we could just get to 60Hz, it would feel like night and day. Just to serve last-gen consoles, that was the max they could go (normally 30Hz for last gen, so they hedged between 60Hz for PC and 30Hz for last gen). That is also why things are so weird for crossplay.

    I would love a Portal option for 60Hz that excludes last-gen consoles. That is all I would play. 


    This game doesn't feel better than Apex Legends which runs on 20 hz servers and that game is "competitive." I doubt EA would be willing to invest in better servers on a game like Battlefield nor would it provide much tangible benefit even if they did.


    I'm not sure if Apex is a great example either. It's a BR and it has hit reg issues as well.

    60hz would definitely improve the feel of 2042. People who play games like CSGO where you can have servers ranging from 64-128, players claim they can feel the difference. The higher the refresh, the more accurate the game will feel. The cost is that it takes more CPU power for the player.

    It's a complex issue, one that I don't have a deep understanding of. Big companies will have a person, or even a team of specialist working on just that element of a game. So I don't think it can be reduced to just increasing the server tick, but it would definitely make the game feel better. It's just not everything.

  • JOGAGATYA's avatar
    JOGAGATYA
    Seasoned Ace
    2 years ago

    Next BF is coming up this year or next year. Vote with your wallet. 
    I think many people would not like to see the return of cross play. (I am on console) Vote with your wallet!

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