Forum Discussion
@Killrep wrote:
@PartWeIshthe class changes are a good step in the right direction but i feel weapons need to be catagorized also. This would prevent the "meta" weapon style gameplay where a whole server runs one gun but other weapons such as the DMRs, shotguns, and the other misc. Weapons being available for all classes
What we've seen in the past is that locking weapons behind Classes means that players become locked to a Class that they might not want to play, just for a specific weapon. Our current thinking is return to Classes via Class Equipment and Gadgets while keeping weaponry available for all.
@CantGetRight wrote:
Please don't give into the ones that want a class structure from older games. I like the freedom we have now.
Is there anything else that you would change?
@MarvelousXT wrote:
Just no, why? After all these change for free of choice now we're back to the old class locked one? I never bought the game If I know soon this game will become like any other previous Battlefield titles. When I bought this game, I specifically want that freedom not like this?!!!
Is there any specific point that you dislike about returning to Class Equipment and Gadgets?
@ragnarok013 wrote:
Specialists are perhaps the most divisive topic that I’ve ever seen in the history of Battlefield and I’ve played every title. Due to their divisiveness the best and only realistic way to address the very controversial Specialist issue is to run two parallel versions of AOW concurrently with full XP and progression and allow the community to play the version that they and their community members like. Have one Specialist version of AOW with the Specialists separated into classes change, and one Classic Battlefield Class based version of AOW without Specialists using generic soldier models with the well done 2042 AI class skins from the base game applied to the Battlefield 3 classes that are already in game, without Specialist gadgets, and with weapon and gadget restrictions. In the traditional class based AOW keep both gadget slots open to customize load outs like Battlefield 3 had instead of forcing one gadget to be non-changeable like 2042 incorrectly does to BF3 classes in Portal.
With Specialists Gadgets, do you mean both their Speciality and Trait, or just one of these?
1) stealth helicopters are a huge problem right now. they only somewhat effective counter is Rao with a FXM-33. That one counter will be taken away. stealth helicopters that do not leave stealth mode will be invincible outside of wildy lucky hits. if Rao tries hacking a stealth helicopter, the helicopter will know where he is and that he can't defend himself while the firewall is up and kill Rao.
2) those of us who have stayed with the game since launch, racking up hundreds of hours of playtime are now having combinations of specialist/gadgets completely taken away such as Irish and an ammo box, Rao and a FXM, Angel and mines/C4 and countless other examples.
I cant speak for others but to me it feels like you are turning on the loyal players in the hopes that people who don't like the game will come back and stay. You are keeping specialists which many of those who left hate AND taking away freedom of gadget choice. We are not getting "halfway happy" we are getting nobody gets what they want. Except for vehicle mains i guess, because they will just farm infantry. Especially the stealth helos because there will be zero effective counter to even chase them away.
- 3 years ago
And, @Prof3ss0r_M1k3, as I pointed out, angel being able to use his own call-in loadout station to switch between a class with rockets and a class with antiaircraft.
I'm not going to feel as inspired to put down a crate near my team and enemy vehicles in particular if I can't attack the vehicles too.
- 3 years ago@Gan_Xodos Learning I could do this with custom loadout really changed the game for me and opened up new horizons gameplaywise.
- DigitalHype3 years agoSeasoned Ace
Agreed Professor. Rao needs to be able to use the AA missle (FXM-33). The power balance with stealth heli is still out of whack. While I appreciate the effort to try and promote teamplay, it remains that most of the playerbase doesn't cooperate, nor communicate effectively. I often find myself the only player on a team who is putting any pressure on the stealth heli. If you take away Rao's ability to use AA missle, its going to make that power balance even worse.
Unfortunately, the lack of voice communication at launch, combined with the focus on specialists has really changed the mindset of the current playerbase. Not to mention how horrible the game is at maintaining social cohesion. The constant changing of instanced servers with matchmaking, complete removal of squad management functionality, lack of XP for squad orders, and inability to mutiny an inactive squad leader have all led to a very individual focused gameplay for a bulk of the active playerbase.
Trying to turn this ship around a year later might be a too big of an ask.
- 3 years ago@DigitalHype No disrespect to Dice at all... is that already somewhat obvious the person(s) who have the final say on the proposed class system have not played the game enough to know that Rao with an AA missle is the only specialist that can turn the tide virtually by themselves when it comes to enemy air dominance while defending on breakthrough maps such as Manifest. To remove the AA from the Rao specialist is honestly surreal for those who who have spent hundreds of hours playing BF 2042.
Dice/EA needs to test the class system changes outside of the corporate structure...and why not, it is free and the data is already logged via the new scoreboard/stats improvements...
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