Forum Discussion
@Killrep wrote:
@PartWeIshthe class changes are a good step in the right direction but i feel weapons need to be catagorized also. This would prevent the "meta" weapon style gameplay where a whole server runs one gun but other weapons such as the DMRs, shotguns, and the other misc. Weapons being available for all classes
What we've seen in the past is that locking weapons behind Classes means that players become locked to a Class that they might not want to play, just for a specific weapon. Our current thinking is return to Classes via Class Equipment and Gadgets while keeping weaponry available for all.
@CantGetRight wrote:
Please don't give into the ones that want a class structure from older games. I like the freedom we have now.
Is there anything else that you would change?
@MarvelousXT wrote:
Just no, why? After all these change for free of choice now we're back to the old class locked one? I never bought the game If I know soon this game will become like any other previous Battlefield titles. When I bought this game, I specifically want that freedom not like this?!!!
Is there any specific point that you dislike about returning to Class Equipment and Gadgets?
@ragnarok013 wrote:
Specialists are perhaps the most divisive topic that I’ve ever seen in the history of Battlefield and I’ve played every title. Due to their divisiveness the best and only realistic way to address the very controversial Specialist issue is to run two parallel versions of AOW concurrently with full XP and progression and allow the community to play the version that they and their community members like. Have one Specialist version of AOW with the Specialists separated into classes change, and one Classic Battlefield Class based version of AOW without Specialists using generic soldier models with the well done 2042 AI class skins from the base game applied to the Battlefield 3 classes that are already in game, without Specialist gadgets, and with weapon and gadget restrictions. In the traditional class based AOW keep both gadget slots open to customize load outs like Battlefield 3 had instead of forcing one gadget to be non-changeable like 2042 incorrectly does to BF3 classes in Portal.
With Specialists Gadgets, do you mean both their Speciality and Trait, or just one of these?
BF1 (still a great game) and BFV sort of went back on this system though and I think that's possibly why more people may have felt locked to classes. IMO the classes aren't defined by their primary weapons, they are designed and specialized with the gadgets they have and that you pick.
2042 we lost a gadget slot to specialist equipment that can't be changed, and it can't be unpaired from the specialist trait, and then you have a single gadget slot. It made it so that you can specialize less and have even less choice imo. Like the entire engineer specialization of being vehicle support is just gone from this game. You can take a repair tool, or you can take a launcher, but you can't take both? How am I supposed to support a vehicle repairing it when I don't have any way I can fend off other vehicles with an RPG or LAW or something? Just stand there and die? It basically makes it into an item/specialization that no one wants to play.
I played recon a ton in previous games, the MAV was a great tool in certain matches when you want to support your team, but lots of times I would play recon as a front line stealth anti-vehicle class. Find someplace near enemy controlled areas, put down a spawn beacon somewhere outside, parachute in and put C4 on unsuspecting tanks. Well now if I play Casper I have to take the drone no matter what, which is basically a far worse MAV. I can take an insertion beacon, but I can't take C5 anymore, so that type of freedom of specialization and gameplay is gone.
Honestly if there was just a 2nd class locked gadget slot it would help alleviate that, or decoupling the specialist traits and gadgets. Imo I think it was a huge design mistake to also put movement related gadgets/specialties only on specific characters. A new gadget slot ONLY for movement based items would have made a lot more sense and opened up the gameplay more. I don't have the metrics you have but I wouldn't be surprised if Sundance and McKay were two of the most played simply because they have FAR superior movement abilities compared to every other character, which is extremely powerful considering how the maps in 2042 were designed.
imo an easy solution would be just having a non-specialist character for each class along with the specialists that has open gadget slots so you can just play them like a normal BF character, like letting us choose how we want to specialize instead of locking any type of specialization to the "unique" characters in game. Like is the grappling hook so advanced that only McKay has the training to use it or something? idk. I feel kinda bad for you guys because this is sort of a no win situation, but as a game dev if I were working on a project that had this kind of reception I'd be listening to the fans of the previous entries that sold really well and still have strong populations, not the sliver of audience that's still left begging for it to be kept the same.
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