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@Natetendo83The people that have always complained about weapons being locked to certain classes are also the ones that just want ridiculously overpowered loadouts. I also in my entire time of playing BF have never played a class specifically for the primary weapon outside of Recon when I want to snipe.
With BF4's system with cross class weapons too it makes it almost a moot point. You want range? DMR, you want CQ? Shotgun SMG. You want to larp as an assault? Carbines. That system was more than generous to satisfy people upset about primary selection.
To me you pick a class because of the role it plays in the game, and that role is determined by your gadget loadout. 2042 totally killed that because there is literally only 1 gadget slot, and it's not even specialized. Plus the whole specialist trait + gadget system gives even less freedom. Like maybe I want the wingsuit but not the weird * grenades? Not to mention limiting those mobility options to only 2 characters. Idk how the specialist system ever got past QA aside from DICE straight up ignoring their whole QA department.
The only reason I'd still be in favor of any weapon any class in the game in it's current state is because there are literally not enough weapons. Imagine being support and only having 2 guns to pick from lol.
@LargeSphynx wrote:@Natetendo83The people that have always complained about weapons being locked to certain classes are also the ones that just want ridiculously overpowered loadouts. I also in my entire time of playing BF have never played a class specifically for the primary weapon outside of Recon when I want to snipe.
With BF4's system with cross class weapons too it makes it almost a moot point. You want range? DMR, you want CQ? Shotgun SMG. You want to larp as an assault? Carbines. That system was more than generous to satisfy people upset about primary selection.
To me you pick a class because of the role it plays in the game, and that role is determined by your gadget loadout. 2042 totally killed that because there is literally only 1 gadget slot, and it's not even specialized. Plus the whole specialist trait + gadget system gives even less freedom. Like maybe I want the wingsuit but not the weird * grenades? Not to mention limiting those mobility options to only 2 characters. Idk how the specialist system ever got past QA aside from DICE straight up ignoring their whole QA department.The only reason I'd still be in favor of any weapon any class in the game in it's current state is because there are literally not enough weapons. Imagine being support and only having 2 guns to pick from lol.
Rao with a stinger is ridiculously op? Irish with ammo is ridiculously op?
What specialist/gadget combo are you referring to being ridiculously op?
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