Forum Discussion
AOD_CapStar362
3 years agoSeasoned Ace
@Man_iLoveFishing "A. Give some kind of indicator that tank is pulling charge on me. "
You get that, the bright white arc flash from the barrel.
"B. Nerf it to 2hit." Ive offered this in exchange for a rebuff of SOME of the accuracy could apply it to your example as well.
"C.Add drop." <-- you understand how ballistics work right? Typical FPS of a bullet, say a 762 NATO - 2600 f/s - what do you think a rail gun is flying at?
8200 to 9800 f/s - literally 4 times faster than a bullet. ballistically, there is very little to zero drop in the map space we play in.
You get that, the bright white arc flash from the barrel.
"B. Nerf it to 2hit." Ive offered this in exchange for a rebuff of SOME of the accuracy could apply it to your example as well.
"C.Add drop." <-- you understand how ballistics work right? Typical FPS of a bullet, say a 762 NATO - 2600 f/s - what do you think a rail gun is flying at?
8200 to 9800 f/s - literally 4 times faster than a bullet. ballistically, there is very little to zero drop in the map space we play in.
Psubond
3 years agoLegend
@AOD_CapStar362 wrote:
@Man_iLoveFishing"A. Give some kind of indicator that tank is pulling charge on me. "
You get that, the bright white arc flash from the barrel.
"B. Nerf it to 2hit." Ive offered this in exchange for a rebuff of SOME of the accuracy could apply it to your example as well.
"C.Add drop." <-- you understand how ballistics work right? Typical FPS of a bullet, say a 762 NATO - 2600 f/s - what do you think a rail gun is flying at?
8200 to 9800 f/s - literally 4 times faster than a bullet. ballistically, there is very little to zero drop in the map space we play in.
Thank God, someone else in here actually understands ballistics