Almost Zero interest in the lore of 2042 for the reasons I mentioned here: https://answers.ea.com/t5/General-Discussion/Development-Update-15AUG/m-p/12846120/highlight/true#M179230
Don't get me wrong, I think the setting of 2042 had massive amounts of potential, like it's almost meta how there's wild fires raging in parts of the world right now that have never seen such devastation, Australia experienced it, then it was Brazil and now Hawaii. And that's not even mentioning all the flooding... The way it leaned into real life issues such as climate change had me very interested. As well as the real life possibility of proxy wars through the Non-Patriated. That too... they should have just kept the term Non-Patriated instead of No-Pats... which military division would willingly call themselves that...
Sadly though, when the sun rises or sets in the wrong direction on the map Discarded at launch, it kind of tells you that very little attention was paid to the details that make lore what it is.
Even the radio station lore was weird at best. You can tell it was just done so it could be something they could say they did, there was no passion behind it.
The bio's for the various specialists also feel like they were written by someone who had the aim of writing a novel that targets a teenage audience, i.e the language used was very simple terminology, one would expect the language to be on par with the dialogue from BF1 and BF4's campaign at the least, the kind of language that adults would use to communicate.
Also it didn't help that the Exodus trailer was quite literally, the only cinematic we received for 2042 that was in any way lore related. It tells me that the department in charge of story telling, had literally the bare minimum and was almost non-existent within the budget for 2042. Imagine if the budget for Hazard Zone was thrown into making Co-Op missions instead to tell a small story on each map. That would've been way better compared to what we received in the story department.
It's one thing to read the lore, it's another thing to experience the lore. If you want players to relate to characters, then you should've made a campaign for them. This is one of the reasons why I only relate to Irish, because Battlefield 4 made him special in the sea of specialists.