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@carsono311 wrote:
@ragnarok013
- IFF is simply a visibility issue, not really a conceptual problem.
- Okay, yes. The potential balancing issues could be a problem, but it is not for certain yet.
- If you mean the general, 64-player team, then I guess I will agree that being able to identify who can resupply , heal , etc. at a glance is a problem. However, in a pre-made group / squad, this is moot.
Now, as to why they moved away from the class system... I cannot offer anything other than what you say. The only possibility I could possibly give is perhaps that this was seen as a chance to innovate, but my gut tells me you are correct...
@carsono311 you cannot balance a game around pre-made squads when the average player is playing alone in a PUG squad. IFF has a solution by faction locking specialists or even better giving each specialist a faction look and faction voice lines but DICE didn't even mention considering such a COA so we have to assume the worst case scenario that they aren't looking at real solutions just their "IFF lighting" that will still get you killed in a split second gun fight since you team still looks exactly like the enemy team.
@ragnarok013The IFF is a problem, no doubt. I am worried about how they will fix it based on what we have seen and their... track record. They could certainly have implemented distinctive appearances and/or voice lines as you mention... but here we are.
Balance is going to be a factor no matter what.
However, I do still see the above issues as separate and distinct problems from the Specialists concept. Related issues? Sure. So I guess I am being overly particular on this. I can summarize my thoughts as:
Specialists are not a problem to me, but their implementation is.
Although, I know many here will just say it's the same thing... lol
- ragnarok0134 years agoHero+
@carsono311 wrote:
@ragnarok013The IFF is a problem, no doubt. I am worried about how they will fix it based on what we have seen and their... track record. They could certainly have implemented distinctive appearances and/or voice lines as you mention... but here we are.
Balance is going to be a factor no matter what.
However, I do still see the above issues as separate and distinct problems from the Specialists concept. Related issues? Sure. So I guess I am being overly particular on this. I can summarize my thoughts as:
Specialists are not a problem to me, but their implementation is.
Although, I know many here will just say it's the same thing... lol@carsono311 the COD create-a-class (no class based weapon/gadget restrictions) will be a huge issue - maybe even bigger than the Specialists themselves because there's no way DICE can balance every permutation of Specialist/weapon/gadget that the Community can come up with. Historically DICE struggled balancing weapons and gadgets when they were restricted to classes which is a system that is arguably far more balanceable due to the restrictions.
- carsono3114 years agoSeasoned Ace
@ragnarok013You are probably right and you are correct with your correlation that Specialists might exacerbate this issue, but again, and as you have pointed out, this has always been an issue.
I would love to hear EA DICE's response to this concern, but for now and in their defense (I hate doing this), it is not an issue yet.
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