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As a developer myself, I can imagine it would suck to read these forums about work you were passionate about.
I just resign myself to the fact that 2042 is for a different audience. As such the developers are building something they’re on board with and proud to be working on. And my issue is with, basically marketing.
Bf2042, as an engine, platform, environment is pretty ok. I mean it’s no destiny. But still pretty good.
it’s just, not what I’m looking for in a game.
Johann Gerell wrote:When I was at DICE and complained (in a respectful manner) in internal chats over *obviously* stupid design decisions in mainly bf1 Dom, and asked if no designers actually play the game, I was quickly shut down with equally stupid arguments from lead designers.
To clarify, the response I got was along the lines of ”remember that the designer of that xyz feature is in this Slack channel and you might hurt his feelings by asking a question like that”
IIRC that ”head in the ground” attitude was the only thing that drove me bonkers at DICE.
Asking co-workers if they play the game is quite the opposite of being respectful. And more importantly it doesn't feel remotely persuasive.
If the goal is to persuade then persuade. Check the emotions and ask yourself "How can I be most persuasive here?". If you are the genius you think you are than apply that genius to your salesmanship.
If you fail to persuade it's probably more productive for your take away to be "How could I have been more persuasive in that instance?" rather than "My leadership has their head in the sand."
(I'm not trying to defend DICE leadership in any way. I'm just critiquing the mindset expressed in that tweet.)
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