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@HARLEMnycity wrote:
@AEIDOLONEAngel is now the worst specialists by far. Currently most of the specialist aren't any good. Sundance is probably the current best
That is still quite hyperbolic. Angel still has effectively infinite ammunition (and can give it), the crate drop, and the ability to revive. Which means that he can take an additional gadget that doesn't overlap with the others. Was the armor nerf pretty big? Yes, but "the worst" is a huge jump.
- UP_Hawxxeye4 years agoLegend@Anobix Angel is still more useful than 2 Boris right now.
- Kona_uk4 years agoSeasoned Ace
Just get rid of specialists and all is sorted 🙂
- 4 years ago
The problem is specialists in general. Shield should be a gadget attached to a support class, the end.
Sundance should have not access with up to 8 grenades at any given time with 6 of them being unlimited not to mention a wingsuit that you can cross even the largest map with.
It would've been just as easy to put the wingsuit as a gadget.
Many players just want to be able to choose their gadgets ie repair tool & rocket launcher, which you currently can have one or the other.
Personally I'm confident that all of the current gadgets were based around a battle royal type game mode(hazardzone) which plays out differently than a true battlefield game.
Look at all the gadgets stolen from blackout or warzone1. grapple-blackout
2. wingsuit-blackout
3. loadout crate-warzone
4. trophy system-blackout
5. barricade-blackout
6. stim shot-warzone
7. automated turret-warzone
8. EMGx scanner...think snapshot grenade-warzone
I just feel like they thought they could pound the square peg in a round hole and make it fit. Unfortunately its just a bad fit.
- 4 years ago
@AnobixWhy ever take Angel over Falk? Falk can revive, has unlimited health packs for themselves and teammates, then can choose the ammo pack. That ammo pack can resupply ammo and armour as Angel can only resupply ammo. Falk can do everything Angel can do but better.
The supply crate is useless as it takes way to long to come in. And it can only be called in while outside.
- 4 years ago
@HARLEMnycityAnother false statement.
Falcks healing darts needs you to be not getting shot for 1 seconds, then the healing effect kicks in.
Angel, no matter what, you could spam plates on yourself without interrupting the animation by getting hit.
Falcks selfheal animation interrupts as soon as you get hit by something, that’s why most players shoot the healing darts on the ground to walk over but as I mentioned it above, the healing effect of those darts only starts if you are not getting hit by something for atleast 1 second.
This means Heal & Run is out of the option unlike Angel who just spamed his plates on himself, no matter the circumstances.
Furthermore an Ammocrate does NOT ressuply all Gadget Ammo, only AA/AT rockets.
So no, an Falck cannot do everything better than an angel becouse it is not possible, either by Gameplaymechanic or possibility.also for mentioning that the supplycrate is useless becouse it takes to long…
Personaly i think the ability to call in a little obstacle that could potentially cover you and Tank a few rounds from infantry guns is not a bad thing on those flat, open Maps.
would be hell of OP if the supply crate instantly appears, making Irish shield pointless since the supply crate has a much,much lower cooldown than irish‘ deployable shields.
- 4 years ago
@Bolvard wrote:@HARLEMnycityAnother false statement.
Falcks selfheal animation interrupts as soon as you get hit by something, that’s why most players shoot the healing darts on the ground to walk over but as I mentioned it above, the healing effect of those darts only starts if you are not getting hit by something for atleast 1 second.Shoot the dark beneath you. Works faster than selfheal animation.
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