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@HARLEMnycityAnother false statement.
Falcks healing darts needs you to be not getting shot for 1 seconds, then the healing effect kicks in.
Angel, no matter what, you could spam plates on yourself without interrupting the animation by getting hit.
Falcks selfheal animation interrupts as soon as you get hit by something, that’s why most players shoot the healing darts on the ground to walk over but as I mentioned it above, the healing effect of those darts only starts if you are not getting hit by something for atleast 1 second.
This means Heal & Run is out of the option unlike Angel who just spamed his plates on himself, no matter the circumstances.
Furthermore an Ammocrate does NOT ressuply all Gadget Ammo, only AA/AT rockets.
So no, an Falck cannot do everything better than an angel becouse it is not possible, either by Gameplaymechanic or possibility.
also for mentioning that the supplycrate is useless becouse it takes to long…
Personaly i think the ability to call in a little obstacle that could potentially cover you and Tank a few rounds from infantry guns is not a bad thing on those flat, open Maps.
would be hell of OP if the supply crate instantly appears, making Irish shield pointless since the supply crate has a much,much lower cooldown than irish‘ deployable shields.
@Bolvard wrote:@HARLEMnycityAnother false statement.
Falcks selfheal animation interrupts as soon as you get hit by something, that’s why most players shoot the healing darts on the ground to walk over but as I mentioned it above, the healing effect of those darts only starts if you are not getting hit by something for atleast 1 second.
Shoot the dark beneath you. Works faster than selfheal animation.
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