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Metal_Daryl97's avatar
Metal_Daryl97
Seasoned Ace
2 years ago

DRAUGR button mapping for countermeasures is counterintuitive

The countermeasures function is mapped to a different button/key for the DRAUGR vs other vehicles (eg, right dpad vs left dpad on Ps5). This is highly counterintuitive because the countermeasure is triggered with the same button (except for the DRAUGR) for all the other vehicles. Doesn't dice know about muscle memory?

5 Replies

  • Metal_Daryl97's avatar
    Metal_Daryl97
    Seasoned Ace
    2 years ago

    @UP_Hawxxeye I'd argue that deploying flares as soon as possible is slightly more important than activating the auto repair quickly; so makes more sense to swap the two imo. 

  • ATFGunr's avatar
    ATFGunr
    Legend
    2 years ago
    @Metal_Daryl97 Drainer doesn’t get flares. Repair, then EMP counter then jamming. Jamming is the way to go IMO. Doesn’t break a missle lock but will break targeting, so if you know a wildcat or RAM is around, pop jamming first then do your run. You have plenty of time so don’t need to remap you can think about it first 😉
  • Metal_Daryl97's avatar
    Metal_Daryl97
    Seasoned Ace
    2 years ago

    @ATFGunr I Sorry, I actually meant to say jamming, not flares, in my previous comment. The main issue from my experience is that the lockon time from wildcats is highly inconsistent and often I have barely any time to react and activate the counter measures; the counterintuitive button mapping makes this worse 

  • ATFGunr's avatar
    ATFGunr
    Legend
    2 years ago
    @Metal_Daryl97 I get ya. I suggest you use the jamming proactively. I’ll pop it on the start of an attack run if I think a wildcat or RAM is out there. RAMs seem to have a very quick launch time, even with jamming programmed to a button in my joystick it can be hard to reach quickly enough. You can change the mapping in Options of course, or change how you use jamming. I regularly forget what buttons I’ve mapped stuff to lol, so I try not to change too much and just adapt how I play.

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