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UP_Hawxxeye
2 years agoLegend
@Metal_Daryl97
Because the put the countermeasure on the gadget category which is where people have the self repair at.
Because the put the countermeasure on the gadget category which is where people have the self repair at.
Metal_Daryl97
2 years agoSeasoned Ace
@UP_Hawxxeye I'd argue that deploying flares as soon as possible is slightly more important than activating the auto repair quickly; so makes more sense to swap the two imo.
- ATFGunr2 years agoLegend@Metal_Daryl97 Drainer doesn’t get flares. Repair, then EMP counter then jamming. Jamming is the way to go IMO. Doesn’t break a missle lock but will break targeting, so if you know a wildcat or RAM is around, pop jamming first then do your run. You have plenty of time so don’t need to remap you can think about it first 😉
- Metal_Daryl972 years agoSeasoned Ace
@ATFGunr I Sorry, I actually meant to say jamming, not flares, in my previous comment. The main issue from my experience is that the lockon time from wildcats is highly inconsistent and often I have barely any time to react and activate the counter measures; the counterintuitive button mapping makes this worse
- ATFGunr2 years agoLegend@Metal_Daryl97 I get ya. I suggest you use the jamming proactively. I’ll pop it on the start of an attack run if I think a wildcat or RAM is out there. RAMs seem to have a very quick launch time, even with jamming programmed to a button in my joystick it can be hard to reach quickly enough. You can change the mapping in Options of course, or change how you use jamming. I regularly forget what buttons I’ve mapped stuff to lol, so I try not to change too much and just adapt how I play.
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