Due to Crossplay, next-gen console players should have minor graphical options!
Both consoles currently support VRR and since it’s a crossplay game I believe that next-gen console players should also have some minor graphical options in how they want to play their game.
Currently the game is mostly running on Medium/Low settings at a dynamic resolution of 1800-1440P on both PS5 and Series X. (During the BETA it was running on HIGH/ULTRA at 1800P on both Series X and PS5).
As almost 80% of the games released post 2021 offer graphical options for consoles players, I wonder why Battlefield does not, especially considering that we are playing with PC players that have unlocked frame-rates and better graphics.
Since the game is currently a solid 60fps on both consoles, there must a lot of overhead available. This is more evident considering the BETA was actually running HIGH/ULTRA on both consoles at a stable 60fps. Unfortunately, on the consoles the game looks worse that BF1 on PS4 and there is a tremendous amount of pop-in for foliage, shadows and tessellated objects. Everything is flickering and popping in within a 15 distance to the players (e.g. the foliage in Orbital, shadows of destructible objects such as trees and fences, and tessellated ground in Renewal desert area).
These 3 options would be welcome for next-gen consoles users:
- Standard mode: Just as it is now
- Performance mode: Same as now, but unlocked fps (for VRR users)
- Fidelity mode: Fixed 1800P using High/Ultra settings at 45-60fps (perfect for VRR users)