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@UP_LordPlumber wrote:@no_One31 Met this speciment today. Anything unusual that catches your eye?
Yes, I noticed they suck with SMGs! 🤣
- 2 years ago@SpoolaZ
You don't need 'kernel level' anticheat at all to detect those a****les.
All you need is gather stats until a certain number of kills per weapon is reached (say 200, to make outliers virtually impossible) and then you can use an extremely simple 'algorithm' (if you can call it that) even the worst of my students could hack in a few minutes would be able to detect those very obvious cheaters. You won't catch wallhackers, but those aimbotters are EASY to detect algorithmically.
The simple fact that this has not been implemented is proof enough to show that Dice does not WANT to ban those players.
I track a few of those players myself and check their stats every 2 days or so to check if their # of kills are increasing (read: if they are still actively playing) and I re-report them EVERY TIME I run across them on the battlefield before leaving the server. They are STILL playing MONTH after I first reported them (only 1 out of approx 10 I monitor stopped playing -- and maybe he just got bored and not even banned). - S3SSioN_SoL2 years agoSeasoned Ace@SpoolaZ If a game needs a Kernel level anti-cheat to ban people based on the evidence provided by extremely alarming player stats and not by them using actual cheating software, maybe that game shouldn't have a Kernel level anti-cheat since it's useless and is just invading people's privacy at that point.
The evidence is right there, 96% headshot percentage, no Kernel anti-cheat needed.
I wish more games took this stats first approach to banning and flagging accounts for inspection. Not only would it prevent false bans but it would quickly filter out the cheaters. Maybe AI should get involved to quickly check player stats after being reported.- SpoolaZ2 years agoSeasoned Ace
It is the hackers themselves who pushed this towards everything being run at the kernel level, since the commercial hacks, for a long time, operated at this level.
Their customers do not seem to be concerned about their security at all, and in their case it is quite possible that criminals could be behind the programs.
But when a large company does the same thing, then it is both system and integrity threatening.
I think the concern for many is that the Kernel level is just above the avarage knowledge, where most of the hobby coders are, and this level of AC has given them problems and headaches. But it won't be long before the knowledge threshold, even for this group, will be raised, and kernel level AC will be completely ineffective and everything will get worse again, much worse.
And then I haven't even counted on all these accessories that exist and are coming out, so to speak, to "help" when playing.
Because, no one still believes that everything will get better, look back if so, and see what history has to say.
Of course, kernel level will be needed, as it will at most take all beginners who have not reached the knowledge level to bypass today's AC.
But it also needs to add a stat-based algorithm (AI) to keep out players who can't behave, because these are just as disliked by closet hackers as by regular players.
Then these raised the threshold in the other direction, so that people instead started accusing each other of nothing.
And of course, what could be more insulting to a closet cheater, trying to blend in, than being accused of being a simple cheater.
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