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SpoolaZ
2 years agoSeasoned Ace
We are at a point where kernel level anti cheats do not work against the new ways of cheating. It's exactly the same situation now, as when BF3 came out.
It was the golden age of cheats at the time, where Punkbuster and other ACs were basically completely ineffective against subscription cheats at the time.
This was probably also the golden age for all 3rd party Anti cheat sites such as PB-Bans, ACI and other solutions that appeared, when PB alone was not enough.
Therefore, AI algorithms must be added to kernel AC, as soon as possible, if you want to keep up with the cheating. I mean, when you have equally competent people, or better to deal with, then it's probably better to try to strike from a different angle, than to take the fight on their terms and always be one step behind.
2 years ago
@SpoolaZ
You don't need 'kernel level' anticheat at all to detect those a****les.
All you need is gather stats until a certain number of kills per weapon is reached (say 200, to make outliers virtually impossible) and then you can use an extremely simple 'algorithm' (if you can call it that) even the worst of my students could hack in a few minutes would be able to detect those very obvious cheaters. You won't catch wallhackers, but those aimbotters are EASY to detect algorithmically.
The simple fact that this has not been implemented is proof enough to show that Dice does not WANT to ban those players.
I track a few of those players myself and check their stats every 2 days or so to check if their # of kills are increasing (read: if they are still actively playing) and I re-report them EVERY TIME I run across them on the battlefield before leaving the server. They are STILL playing MONTH after I first reported them (only 1 out of approx 10 I monitor stopped playing -- and maybe he just got bored and not even banned).
You don't need 'kernel level' anticheat at all to detect those a****les.
All you need is gather stats until a certain number of kills per weapon is reached (say 200, to make outliers virtually impossible) and then you can use an extremely simple 'algorithm' (if you can call it that) even the worst of my students could hack in a few minutes would be able to detect those very obvious cheaters. You won't catch wallhackers, but those aimbotters are EASY to detect algorithmically.
The simple fact that this has not been implemented is proof enough to show that Dice does not WANT to ban those players.
I track a few of those players myself and check their stats every 2 days or so to check if their # of kills are increasing (read: if they are still actively playing) and I re-report them EVERY TIME I run across them on the battlefield before leaving the server. They are STILL playing MONTH after I first reported them (only 1 out of approx 10 I monitor stopped playing -- and maybe he just got bored and not even banned).
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