I posted this in another thread but I feel like one of a couple things happen in a gunfight for me...I get killed almost instantly. After the first hit when I try to move, I "feel" the input lag, and then I'm dead. OR I drop the first few shots on target and then stop getting hits and end up dead with the enemy having somewhere around 56% or exactly 56% health. Happens far, far too often to be coincidence. I've also noticed a LOT of times when I die in the second scenario, I'm thinking, "There were two/three/more team mates shooting, why did we NOT get him?" And then I start to realize, by the time the "killer" cam shows up, the enemy is dead. Again, happens far, far, FAR too often to be coincidence. Is this a product of the bad net code? Perhaps you actually got the kill, but the net code doesn't register it until it gets overwhelmed by the incoming rounds from other players?
It's really got me scratching my head and pulling my hair.