Forum Discussion
Only one question asked about persistent servers, and it mentions server rentals. Which to me suggests DICE doesn't view map rotation and persistent servers/lobbies as a highly requested and sought after feature.
Looks like they plan on continuing to use Battle Royale style matchmaking, where lobbies are disbanded at the end of every round and player thrown into a new lobby that's probably playing the same map as the old lobby they were just in.
Bummer. I know Battle Royale style matchmaking is great for saving money on server hosting fees, but non-persistent lobbies don't work well in game modes like conquest and breakthrough where customers desire map rotations and lobbies that stay together through those map rotations.
There's something to be said about the social gaming aspect of persistent lobbies that seems to have been lost in the era of Battle Royale games. Different game modes require different lobby structures. For example, map rotation usually isn't a problem for Battle Royale lobbies because most only have one map in rotation at a time...
@OskooI_007I imagine this question regarding persistant servers is more likely to be aimed at determining whether persistant server rental availabilty can actually be used as another way of increasing the monetisation of BF2042.
A quiet discussion at EA between two suits goes like this......
"We know players want persistant servers and a server browser......
Do they want it badly enough that they will PAY for it?"
Kap.