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@Psubond wrote:
@Ironhead841kinda hard to say that the specialist concept was rejected by a majority of players when there are a lot of other glaring problems like missing core features such as a server browser, only having 7 maps, map design, etc. you can't exclusively blame people leaving the game on specialists. i like the flexibility the system gives us and i don't want a restrictive class system back that shoehorns me into using specific weapons or combinations of gadgets
I acknowledged that the missing core features are definitely a part of the players leaving, I myself would like to see persistent servers and rental servers again as well as a server browser even before a scoreboard.
It has just been my personal observations that a lot and I do mean A LOT of complaints seem to be the specialists (and their wacky abilities and cringe looks and voice-lines) and no class system.
Personally I think the class system is crucial to what makes Battlefield.. well Battlefield.
Justt one players opinion but there it is.
- Ironhead8414 years agoHero
@Psubond wrote:
@Ironhead841i respectfully disagree on classes being crucial what make battlefield battlefiled. there are a lot of other aspects that for me make battlefield a battlefield game, namely combined arms, large maps and objective based play. forcing someone to run an AR if they want to carry a med bag or a SMG if they want to run a rocket launcher doesn't make something a battlefield game to me10-4 we'll agree to disagree then, like I said just one players opinion and ya know what they say about opinions 😁
- 4 years ago
I'll admit that I disliked the specialists as well when I first started playing. I was having an awful time trying to play the game like it was BF4.1
When I gave in and started playing with them as intended I started having a much better time. I also swapped load-outs and specialists several times in a game depending on situation. I almost never did this in BF4. I had a load-out that I "mained" that could deal with just about anything, and I stuck with it. Namely Engineer with a carbine and RPG.
If you remember BF4 from looking at your Squad and team mates, it was also usually about 80% Engineers on the team and usually 100% Engineers in your squad. People were picking classes predominately for the weapons and building a Jack-of-all-trades soldier.
So they freed us up from that choice and I am personally enjoying the variety this encourages.
- Psubond4 years agoLegend
@ExxInferis wrote:I'll admit that I disliked the specialists as well when I first started playing. I was having an awful time trying to play the game like it was BF4.1
When I gave in and started playing with them as intended I started having a much better time. I also swapped load-outs and specialists several times in a game depending on situation. I almost never did this in BF4. I had a load-out that I "mained" that could deal with just about anything, and I stuck with it. Namely Engineer with a carbine and RPG.
If you remember BF4 from looking at your Squad and team mates, it was also usually about 80% Engineers on the team and usually 100% Engineers in your squad. People were picking classes predominately for the weapons and building a Jack-of-all-trades soldier.
So they freed us up from that choice and I am personally enjoying the variety this encourages.
that is why i like the flexibility of the specialists. i also love the ability to change loadout (and combine any weapon with any gadget) on the fly if i run across a crate or if i'm using angel
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