EBAA Wildcat should be either nerfed or reworked
I've been waiting since the game's release to see some kind of major change to the Wildcats and I've still yet to see one. The Wildcat's horrible driver loadout design has been abused for a long time now of just sitting in your spawn or in an annoying spot of the map to be removed from and just shooting down EVERY enemy aircraft from across the entire map. In previous Battlefield entries I've found it to be fine getting shot down since the mass majority of the time it was justified, but in BF2042 you spawn an aircraft in only to see that you're immediately being locked onto by an enemy Wildcat who is sitting in their spawn across the ENTIRE MAP from you, they fire a missile, you fire out your flares and the second your flares are over the same Wildcat just immediately locks on and instantly downs you with another two missiles while still being on the opposite side of the map from you. This just doesn't feel good at all and not justifiable in the slightest. You can't even really use ATG missiles on them to fight back since they take multiple missiles to destroy, can use the repair system to make them take additional hits to destroy, and have thermal smoke packages to avoid missile lock-ons. These three things combined makes it impossible for aircrafts to fight back against them and ground forces have a hard time getting rid of them since they have no penalty for just sitting in their spawns where nobody can reach them.
The Wildcat is also supposed to be a "Squad-Friendly" and "Soldier Killer" vehicle, but nobody treats them that way since the drivers typically care about sitting in an unfair location while solely focusing on aircrafts. It makes it boring for players to be in the weapon stations which destroys the "Squad-Friendly" tag and the fact that they're never being used to push targets that destroys the "Soldier Killer" tag. What I feel like would be the best course of action is to simply rework the driver's loadout so that it's not focused on being an AA vehicle, but rather a vehicle for pushing targets. You could keep on of the AA weapons the driver currently has, but make it as one of the weapon stations instead of being on the driver's loadout so that if somebody tries to keep playing like they currently do then another player can just hop into the driver seat of the Wildcat is forcibly take it into battle.
This is the last unhealthy piece of gameplay in BF2042 that needs to be addressed in some way at minimum because, on release up until the introduction of the class system, the three unhealthy pieces of gameplay were Rao with an AA launcher(which made it miserable to use the stealth helos), everybody running C5 explosives instead of any other gadgets to just instantly destroy tanks(which usually ended with them dying in the process), and Wildcats making the game miserable for many players who want to just have fun with the aircrafts. Two of those 3 problems were fixed by adding the class system so Rao couldn't use launchers anymore and the change that made it to where only the Engineer class is allowed to have the amount of C5 explosives required to destroy a full HP tank(which is three explosives) while every other class with C5 can only have two, but now the last unhealthy piece of gameplay is the current form of the Wildcat and how it is used.