EMP Grenades should NOT destroy Irish's APS Sentinels, instead damaging it.
Pretty much the title.
Also, this feedback is from Conquest, not Breakthrough.
I thought it deserved its own post separate from my feedback about Redacted, because it sorta solves the only problem with the map.
Currently EMP grenades one shot the Sentinel. That I think is kinda OP and straight away opens the flood gate on explosives. I suggest it should instead deal damage to the Sentinel as opposed to outright destroying it. This at least offers the possibility of destroying it with EMP grenades but at the expense of more than just 1 EMP grenade.
Since anyone can carry 2 EMP grenades at any given time, I'd say it should require 2 EMP grenades to destroy it.
Another solution is to totally prevent EMP grenades from being an exception and only allow C5 to be the exception. This forces the Assault class to choose between armor or C5 which is good for diversity otherwise you have a bunch full armored assaults in a CQB map. I can't remember if Zain's gadget can pierce the Sentinel but that's also a solution as opposed to EMP grenades.